Is there a way to overcome the object limit? [Solved]
Moderator: Moderators
- Bantha55
- 2nd Lieutenant

- Posts: 407
- Joined: Sun Jun 10, 2007 1:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Is there a way to overcome the object limit? [Solved]
I know too many objects crash a map...One of my maps has too many but i don´t want to remove some--is there a way to give a map more object slots?Or something like this? :crying:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: too many objects....
Nope, it's hard coded
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: too many objects....
Yeah, the SWBF2 Engine just can't support that many objects.
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: too many objects....
Is it possable to consolidate by multi-selecting, and saving .OBJ files?
Then you could delete the source objects, and load the .OBJ in its place, one for many.
Then you could delete the source objects, and load the .OBJ in its place, one for many.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: too many objects....
Nah, grouped objects still count as individual ones.
- Bantha55
- 2nd Lieutenant

- Posts: 407
- Joined: Sun Jun 10, 2007 1:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Re: too many objects....
:crying: ok...
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: too many objects....
This is going to sound like a pain-in-the-[Diet Dr. Pepper], and it is. You could try learning XSI and then merging the models in XSI. Then go back and add them as one object.
Fortunately, I predicted this problem with my own map using algebra because I'm a genius.
Fortunately, I predicted this problem with my own map using algebra because I'm a genius.
-
BountyHunterV
Re: too many objects....
yeah we all know that train 
so...is there a specific number of objects that you can put in a map, or does it depend on the map? because i am probably---no, definitely---encounter this problem with my map
so...is there a specific number of objects that you can put in a map, or does it depend on the map? because i am probably---no, definitely---encounter this problem with my map
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: too many objects....
Its 1053 objects. Obviously props and stuff count towards that but I'm not sure if stuff like cps or vehicles in game count towards that figure.
-
BountyHunterV
Re: too many objects....
OH ****
i was hoping it was like 10,000...i've been workin on my map for like 4 frickin months and now its gonna fall flat on its face--theres no way i can only have 1053 objects in it
so theres absolutely no way around this? no way to group objects together somehow, or something?
i was hoping it was like 10,000...i've been workin on my map for like 4 frickin months and now its gonna fall flat on its face--theres no way i can only have 1053 objects in it
so theres absolutely no way around this? no way to group objects together somehow, or something?
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: too many objects....
Well, there is...... kind of.......
You would import the meshes into a 3d modeling program (XSI, Max, Lightwave, etc), then group them together into one object. Keep in mind the poly limit for each object though.
While this way will help you to avoid the object limits, I think the SWBF2 engine may have a limit to the amount of poly's in one map.
You could certainly try though
You would import the meshes into a 3d modeling program (XSI, Max, Lightwave, etc), then group them together into one object. Keep in mind the poly limit for each object though.
While this way will help you to avoid the object limits, I think the SWBF2 engine may have a limit to the amount of poly's in one map.
You could certainly try though
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: too many objects....
10,000 objects is major overkill. I've seen campaign maps in big commercial games that have less than 2000 and you'd never notice the difference. You're gonna have to find another way.
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: too many objects....
What are you making that would need so many?BountyHunterV wrote:OH ****
i was hoping it was like 10,000...i've been workin on my map for like 4 frickin months and now its gonna fall flat on its face--theres no way i can only have 1053 objects in it
so theres absolutely no way around this? no way to group objects together somehow, or something?
-
BountyHunterV
Re: too many objects....
a maze map...you know there are all the different tunnel/corridor pieces, and obstacles, and all that stuff...its really big
but nvrm about the whole 10,000 thing lol--i grossly overestimated the amount of objects i had in my map, i should be able to keep making it as long as i am careful about the object limit now
but nvrm about the whole 10,000 thing lol--i grossly overestimated the amount of objects i had in my map, i should be able to keep making it as long as i am careful about the object limit now
-
Ace_Azzameen_5
- Jedi

- Posts: 1119
- Joined: Sat Apr 23, 2005 8:52 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: too many objects....
My map freezes when I add to many objects (or maybe poly's) and I think I have well over 1053. Its a big map with many sectors. Maybe 1053 wld/lyr objects have to be simultaneously rendered for the crash to happen.
