Random Units all properties [will be solved in other topic]

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Deviss
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Re: Random Units but all properties

Post by Deviss »

[RDH]Zerted wrote:
Deviss wrote:[GameObjectClass]
ClassParent = "rep_inf_default_rifleman"

[Properties]
GeometryName = "rep_inf_ep3trooper"
blue chunk use the line SetClassproperty, but i need modify yellow chunk...
It shouldn't be possible to change the class definitions (the yellow section). If those could be dynamically changed ingame, then swbf2 is way more awesome then we were lead to believe and the developers deserve more credit then they got.
yeah, you know other way for change rep_inf_ep3_rifleman to rep_inf_ep3_rocketeer? maybe changing setclassproperty line for getentityclass xD? or anything :S?
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[RDH]Zerted
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Re: Random Units but all properties

Post by [RDH]Zerted »

You can't edit units like that ingame. What you can do is kill the first unit and spawn a new one of the different type exactly where the first one died.
Deviss
Master of the Force
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Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
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Re: Random Units but all properties

Post by Deviss »

surely Solved thanks to Zerted in my other topic :D
forums/viewtopic.php?f=27&t=24143
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