HUD -- Group for X killed X messages?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

HUD -- Group for X killed X messages?

Post by Teancum »

I'm trying to hunt down the group for "player killed player2" messages. Just that ongoing string. Playing four players splitscreen gets crowded, and having that there with any more than two players is annoying. Anyone know where I can find it?
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: HUD -- Group for X killed X messages?

Post by Cerfon Rournes »

I've been looking into this myself; I can't seem to find this line in the 1playerhud files. :? I'll let you know If I find anything.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: HUD -- Group for X killed X messages?

Post by Teancum »

I *think* it might be this:
MultilineText("player1systemMessages")
{
EventText("player1.message")
EventColor("player1.message.color")
NumLines(4)
DisplayTime(3.000000)
AlwaysScroll(1)
AddToTop(1)
Rect(0.500000, 0.250000, "Left", "Top", "Viewport")
PropagateAlpha(1)
Position(0.079938, 0.191374, 0.000000, "Viewport")
ZOrder(0)
EventEnable("player1.message")
EventDisable("player1.message.disable")
Format("Format")
{
TextBox(0.500000, 0.250000)
TextBreak("Word")
TextStyle("Shadow")
TextAlignment("Left", "Center")
TextFont("gamefont_tiny")
ZOrder(0)
Color(192, 192, 192)
FadeInTime(0.500000)
FadeOutTime(0.500000)
}

}
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: HUD -- Group for X killed X messages?

Post by Cerfon Rournes »

Yup, that should be it. Let me do some checking ingame.
Hidden/Spoiler:
How did I miss that?.. :oops:
EDIT
Ah, I know why. I was talking about the MP chat system. I can't find that anywhere.
Last edited by Cerfon Rournes on Tue Dec 27, 2011 4:08 pm, edited 1 time in total.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: HUD -- Group for X killed X messages?

Post by Teancum »

Let me know. That should make it easier to see in splitscreen.
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: HUD -- Group for X killed X messages?

Post by Cerfon Rournes »

Yes, that indeed is it. In an earlier version of my HUD, I took this picture. (I used those lines to move the messages to the right side of the screen)
Hidden/Spoiler:
Image
Post Reply