RhenVar: Crossfire back on track...

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RhenVar: Crossfire back on track...

Post by -_- »

As most of u know, i've worked on a RhenVar: Crossfire map about a month ago... Now in this later version there'll be bunge of changes, including a few levels that happen before/after this map.

-RhenVar: Landing (Space Map)

-RhenVar: Crossfire (Ground Infantry mostly)

-RhenVar: Separatist Facility (Siege kinda map)
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Post by -_- »

will add some screens later today
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Post by -_- »

Darthlarrious

Post by Darthlarrious »

sweet, looks good, i can't wait to try it out :)

Metal On

Darthlarrious
BlackHawk549

Post by BlackHawk549 »

which map is that, crossfire?
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Post by -_- »

yea it's Crossfire and it's very different from the beta one. *Cough i accidently saved over the old one and had no back up cough*
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Post by Delta_57_Dash »

ouch...

looks good anyhow!
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Post by -_- »

thx :) i might have to lessen the foggy effect cuz it makes the map a bit laggy...
BlackHawk549

Post by BlackHawk549 »

and u might wanna change ur terrain graphic settings cuz that ice is blinding
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Post by -_- »

an update on Rhen Var: Crossfire

-Droidekas now take 7 blows from a melee attack to kill XD
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Post by -_- »

okay. I tweaked wif the texture and fixed it. :) Beta test will either be avaliable this week or the next
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EraOfDesann
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Post by EraOfDesann »

Face, the same problem happens to me whenever I start a second map. I'll always save over it and one point or another. LOL What I'm going to do from now on is just finish a map, move all of it out of BFBuilder and then start a new one. That way I can't save over it. :lol:
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Post by -_- »

after last time i did that, every 2 days, i make new backup files for my Important maps XD
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Post by -_- »

trying to make a mini map right now... seems to take forever and messes me up... SO SCREW IT NO MINI MAP!!! MUA HAHA
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Post by JabbaLovesLava »

Just though i'd bump this. Also i need to get posts because i dont like beeing a fodder recruit.
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Post by -_- »

lolz :) and the Beta Version 2 shud be out soon when i finish tweaking the new units...
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Post by -_- »

shud be out tmr if i figure out the CP names and add ins ome props....
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