908th project -- Update page 7

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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What to do if i cant get the map working (see pg7 before voting)

start over
3
50%
start over with a different planet name
3
50%
 
Total votes: 6
501st_commander
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Post by 501st_commander »

mine, duh, if you beta mine you dont post pix of another map :roll:
so can you handle it? im asking this because your new here.
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Leo the Larg
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Post by Leo the Larg »

Oh, yes, I can handle it. I didn't understand what you said previously lol.
As I said, I have beta-tested before.
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3

Post by 501st_commander »

ok, pm is sending

EDIT--

Update


1) New skins!
2) Most to all bugs fixed.
3) locals are in ish
4) "missing" tunnles are mostly there.

Skins:
Hidden/Spoiler:
ImageImageImageImageImageImageImageImage
Random Play pix:
Hidden/Spoiler:
ImageImageImageImage
F'TAAAAANG's death :(
ImageImageImageImageImage
Map pix:
Hidden/Spoiler:
ImageImageImage

Ok, what i need help with is:
1) combo or somthing for the jawa (F'TAAAAANG) :jawa: so his feet isn't in the ground when he stands :?

And thats all for now i think
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Re: 908th attack on Hoth -- Update page 6

Post by Grev »

Hate to spoil your fun, but what's a jawa doing on a snow planet?
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Nihillo
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Re: 908th attack on Hoth -- Update page 6

Post by Nihillo »

Grev wrote:Hate to spoil your fun, but what's a jawa doing on a snow planet?
501st_commander wrote:(...)he's different, and that what I'm sorta aiming for.
Well, he is a Jedi afterall, maybe he's using a Force Heat power or something like that.
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B.I.G_Cookie
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Re: 908th attack on Hoth -- Update page 6

Post by B.I.G_Cookie »

Nihillo wrote:
Grev wrote:Hate to spoil your fun, but what's a jawa doing on a snow planet?
501st_commander wrote:(...)he's different, and that what I'm sorta aiming for.
Well, he is a Jedi afterall, maybe he's using a Force Heat power or something like that.
Mygeeto is a cold planet too and Mundi had a thin jedi robe ... and I wanted a sort of other jedi so I choosed the Jawa :P

________________________________________________________
@501st_commander
for the sunken jawa

add this to the jawa odf
Hidden/Spoiler:
[code]SkeletonRootScale = "0.6"
SkeletonRootScaleLowRes = "0.6"
CollisionRootScale = "0.6"[/code]
I guess it should work then :)
________________________________________________________
And the Jawa needs a name, name suggestions are welcome :D
501st_commander
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Re: 908th attack on Hoth -- Update page 6

Post by 501st_commander »

F'TAAAAANG :wink:

Edit----
Another video link:
Image

2edEdit----
New Weapon Specialist:
Hidden/Spoiler:
ImageImageImageImageImageImage
he will replace the jettrooper.
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Re: 908th attack on Hoth -- Update page 6

Post by CCO! »

What the heck is that guy shooting... ITS AWESOME
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Re: 908th attack on Hoth -- Update page 6

Post by sampip »

looks like a wampa to me...!
nice shots btw, looks really good! you can localize the wampas using the tutorial in the FAQ/Everything You Need thread.
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Nihillo
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Re: 908th attack on Hoth -- Update page 6

Post by Nihillo »

CCO! wrote:What the heck is that guy shooting... ITS AWESOME
Hum, a green blaster bolt?

@501st_commander: that's a nice unit, color scheme reminds me of the GAR marines in the revamped clones of v1.3.
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Re: 908th attack on Hoth -- Update page 6

Post by 501st_commander »

CCO! wrote:What the heck is that guy shooting... ITS AWESOME
shooting. As in weapon or as in animal?
If its weapon:
Its a modifyed blaster. i just gave it atte lazers and made them smaller in size and power.
If its an animal:
sampip wrote:looks like a wampa to me...!
its a wampa...
sampip wrote:looks like a wampa to me...!
nice shots btw, looks really good! you can localize the wampas using the tutorial in the FAQ/Everything You Need thread.
yea i'll get to that soon, i got to get the al to spawn now :x
Nihillo wrote: @501st_commander: that's a nice unit, color scheme reminds me of the GAR marines in the revamped clones of v1.3.
B.I.G_Cookie made that skin.. He's VERY good at that.
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B.I.G_Cookie
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Re: 908th attack on Hoth -- Update page 6

Post by B.I.G_Cookie »

UPDATE FOR UNKNOWN PLANET:

I added some rainshadow regions to the hangar and i also placed some crashed vehicles in the hangar:
Hidden/Spoiler:
Image
I added some more foliage
Hidden/Spoiler:
Image
The cis has 4 AAT's *
Hidden/Spoiler:
Image
I also added lighting to the map.

Some Glamour shots:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image

* The cis has 4 AAT's but I want more vehicle variety for the cis, vehicle suggestions are welcome ;)

Make imrovement suggestions for the map too :)

To do:
place some hintnodes.
change the light colour
add some effects
add some more rainshadow regions
add some more objects
add custom sides and missing sounds
_____________________________________________________________

The average process of the map is 85%
Going to finish it soon and then I will start to make the space map for the planet ;)
501st_commander
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Re: 908th attack on Hoth -- Update page 6

Post by 501st_commander »

It looks very good!
I'll have a update on mine soon. Not mutch just a enviroment update.
I may have to change the name of this topic sinse i have more than one map going :shock:
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Dom380
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Re: 908th project -- Update page 6

Post by Dom380 »

nice update and I still havn't found anymore bugs
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Re: 908th project -- Update page 6

Post by B-1Burt »

@Cookie: Use a Recuscant Class frigate in the space map, as far as I know they've been used in only one map. Use Munificent Classes two, but use the Recuscants to go along with them.
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Re: 908th project -- Update page 6

Post by Faceman2000 »

For the CIS I would suggest a GAT and maybe a HAG. They are little used vehicles that are really cool.
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Re: 908th project -- Update page 6

Post by 501st_commander »

Faceman2000 wrote:For the CIS I would suggest a GAT and maybe a HAG. They are little used vehicles that are really cool.
Ok, i'll see to that, Expect a update by monday. i hope...
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Re: 908th project -- Update page 6

Post by bobfinkl »

B.I.G._Cookie, if you want to remove the oddly colored foliage remove the ColorVariation line everywhere you find it in your .prp file.
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Re: 908th project -- Update page 6

Post by B.I.G_Cookie »

Personally I like the colour of the foliage, :)

With the removed line it just looks the same than before.
Hidden/Spoiler:
Image
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Nihillo
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Re: 908th project -- Update page 6

Post by Nihillo »

I like that color too, keep it.
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