Noobsauce needs modeling advice
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gypsydevil
Noobsauce needs modeling advice
ok bear with me on this i'm new to it. I don't know what im talking about so feel free to correct me with gusto.
Ok, first off creating human(...er character?) models. I know it's hard due to the nature of the process combine with the troble xsi has been giving everyone. I must admit i've had trouble digging up information on models or models themselves, is it possible?
Ok second, is there any kind of information source beside here and psychofreds page that can explain it in more detail? I have a lot of questions and i don't know where to begin, like :
I create a basic model, but are there specific naming standards for certain points like "bone_ribcage"(taken from dookus odf, where cape attaches) or is that all user defined?
also collision meshes, are these just rectangles or are do they really just look like low poly versions of the original?
I know that meshes are compiled, so you can't edit them, however can i download a non-compiled version of any model to mess around with(not to use in any way just to mess around with) is so what extension am i looking for?
anyway just getting started and hard to know where to begin
Ok, first off creating human(...er character?) models. I know it's hard due to the nature of the process combine with the troble xsi has been giving everyone. I must admit i've had trouble digging up information on models or models themselves, is it possible?
Ok second, is there any kind of information source beside here and psychofreds page that can explain it in more detail? I have a lot of questions and i don't know where to begin, like :
I create a basic model, but are there specific naming standards for certain points like "bone_ribcage"(taken from dookus odf, where cape attaches) or is that all user defined?
also collision meshes, are these just rectangles or are do they really just look like low poly versions of the original?
I know that meshes are compiled, so you can't edit them, however can i download a non-compiled version of any model to mess around with(not to use in any way just to mess around with) is so what extension am i looking for?
anyway just getting started and hard to know where to begin
Last edited by gypsydevil on Wed Jun 08, 2005 3:23 pm, edited 1 time in total.
- ShadowHawk
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RE: Noobsauce needs modeling advice
Collision meshes can be any shape you want, but if you want realism, it is a basic rough outline of your model.
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Qdin
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RE: Noobsauce needs modeling advice
and you can create ANYTHING, but start creating vehicles or objects. Start with creating a statue of something after you've learned some XSI. ask me or Shadowhawk about stuffs in XSI - lol, it could be nice to show ourselfes how good we are - we'll help everyone if its possible
use Xfire
ok? C ya - but start learning the tools, and then go a little further....
ok? C ya - but start learning the tools, and then go a little further....
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gypsydevil
lol
I don't need to start small...I"M THE CHOSEN ONE!!!!!!!!!!!
lol good point, let me put some work in then "I'll be back"
thanks for advice
lol good point, let me put some work in then "I'll be back"
thanks for advice
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Qdin
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RE: lol
lol, your NOT MORE CHOSEN THAN ME :evil: lol
I simply start to learn ALL the tools, and learn ALL the important stuffs, so I can start with a GREAT model
lol
C ya
I simply start to learn ALL the tools, and learn ALL the important stuffs, so I can start with a GREAT model
C ya
- ShadowHawk
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RE: lol
lol. Im the one who chooses the chosen one and I choose....
ME!!!!
ME!!!!
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gypsydevil
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gypsydevil
errmmm
statement: confused...
to export my files to meshes i need the pandemic plugin right, where do i get that, not having much success googling it, man i just can't find this thing, anyone help?
cheers
to export my files to meshes i need the pandemic plugin right, where do i get that, not having much success googling it, man i just can't find this thing, anyone help?
cheers
- ShadowHawk
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RE: errmmm
here ya go. updated and fixed. The original was located in the modtools, but was flawed. We still thank psyc0fred fror fixing it.
modules.php?op=modload&name=Downloads&f ... tit&lid=80
modules.php?op=modload&name=Downloads&f ... tit&lid=80
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gypsydevil
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