Sky too Bright [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Sky too Bright [Solved]

Post by Master_Ben »

So I changed the sky on my map (edited the existing yav tga) And all of a sudden the sky Is super- bright (so bright that the reflection makes most objects look invisible). I think it may be that the existing tga was semi transparent and this isn't, but I'm not sure.
EDIT: It isn't semi-transparency, I thought the tga was semi trans, but it isn't (checked assets)
User avatar
Tourny
Command Sergeant Major
Command Sergeant Major
Posts: 289
Joined: Sat Sep 27, 2008 5:58 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Crifton
Contact:

Re: Sky too Bright

Post by Tourny »

I once took the white.tga and used it on the terrain (long story) it came out darker than it should have. It probably isn't, but could it be the type of... viewer you used to editthe file? Sometimes I think they mess up the brightness.
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: Sky too Bright

Post by Master_Ben »

I don't think so, I'm using gimp.
User avatar
Tourny
Command Sergeant Major
Command Sergeant Major
Posts: 289
Joined: Sat Sep 27, 2008 5:58 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Crifton
Contact:

Re: Sky too Bright

Post by Tourny »

Oh. I'll leave it to wiser minds then...
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: Sky too Bright

Post by Master_Ben »

I also tried editing the .sky file and decreased the number under intensity:
Hidden/Spoiler:
[code]SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);

FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}

}


DomeInfo()
{
Texture("sky_yav2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(10);<----this was 25

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("sky_yav2");
}


}[/code]
It helped little.

Thanks anyway Tourny :)
User avatar
Tourny
Command Sergeant Major
Command Sergeant Major
Posts: 289
Joined: Sat Sep 27, 2008 5:58 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Crifton
Contact:

Re: Sky too Bright

Post by Tourny »

Your welcome. :yes: In Gimp is there a function that reduces brightness? If there is you can make it darker than you want and then it would be the way you want it.
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: Sky too Bright

Post by Master_Ben »

I tried this and it worked a little(sadly not enough), and anyway I want to know how to solve this in another way so I don't have to do this. Plus I'm interested in why this is. 8)
User avatar
Tourny
Command Sergeant Major
Command Sergeant Major
Posts: 289
Joined: Sat Sep 27, 2008 5:58 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Crifton
Contact:

Re: Sky too Bright

Post by Tourny »

Ok. Good Luck. :D :thumbs:
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Sky too Bright

Post by obiboba3po »

idk what you all have concluded but the game just does this. easiest way to fix is in gimp go to colors>brightness/contrast and lower brightness. (drag bar all the way to the right) works for me.
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: Sky too Bright

Post by Master_Ben »

Ok I will bring it down more than before. Problem solved. :mrgreen:
User avatar
Tourny
Command Sergeant Major
Command Sergeant Major
Posts: 289
Joined: Sat Sep 27, 2008 5:58 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Crifton
Contact:

Re: Sky too Bright

Post by Tourny »

:funny2: Why didn't I think of that? :funny2:
Post Reply