Need Help - Confirm 2 things

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DarthFannel
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Need Help - Confirm 2 things

Post by DarthFannel »

Hello, I hope someone can help me with this.

1.- My trees (from Kashyyk... er... however you spell it) look horrible from afar, just the logs, the leaves appear gradually but I think it is possible to make them appear earlier, was it on the .sky file? exactly which parameter I need to adjust and how much for an aproximate scale?
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Hidden/Spoiler:
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Is hard to add foliage when it looks like this, I tried using a shipped .sky file as a template, but so far nothing seems to change.

2.- I added a laser trail effect (edited from the CIS missiles) to an ordnance, it looks good, but the trail is either too short (I scaled it to be thinner only on particle editor, couldn't even see it until I played) or I am missing something in the editor, lasers and other effects are usually visible as soon as you fire, but this one is only visible by the the target (assuming is a human player), is there any way to make it longer or visible for the one firing?
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Hidden/Spoiler:
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As you can see the trail is basically too far, it might be the ordnance's velocity, but that blaster isn't even that fast, earlier I used something similar with a slower ordnance and the trail is still not visible until it is halfway through its path.

P.S. That's a test trooper, ignore the fact that he can fly or use a bowcaster...
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Re: Need Help - Confirm 2 things

Post by Marth8880 »

DarthFannel wrote:1.- My trees (from Kashyyk... er... however you spell it) look horrible from afar, just the logs, the leaves appear gradually but I think it is possible to make them appear earlier, was it on the .sky file? exactly which parameter I need to adjust and how much for an aproximate scale?
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Make sure you copied over the lowres texture.
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DarthFannel
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Re: Need Help - Confirm 2 things

Post by DarthFannel »

There seems to be no low res geometry or texture... it is the following asset.

kas_prop_treegroup.odf > kas_prop_treegroup.msh + kas_prop_leafpatch.odf (BTW, this one references a hoth_prop_grass.msh that is never to be found, yet it works as in the pics, I changed it to editor_graspatch.msh and it works fine, just the view distance problem.)
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Re: Need Help - Confirm 2 things

Post by DarthD.U.C.K. »

whats important in the leafpatchs odf is the texture "kas_leaf" the geometryname above gameobject is for displaying in ZE. You should increase the "MaxDistance" in the odf, that should make it show up earlier.
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Re: Need Help - Confirm 2 things

Post by Fiodis »

Does your effect's emitter have any sort of SpawnDelay?
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Re: Need Help - Confirm 2 things

Post by DarthFannel »

Fiodis wrote:Does your effect's emitter have any sort of SpawnDelay?
Nope... only a burst delay of 0.1 under the main emitter.
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Re: Need Help - Confirm 2 things

Post by linksith »

I know rends had mentioned something about this. Anyway, in order to make trees more visible, you need to change the nearscenerange and farscenerange lines in your sky file. I do not remember exactly what to do right now but I think you may want to change all the farscenerange variables to 5000.

WARNING- doing this will take more resources from you computer while in-game! I had the same tree problem so yes, I know all about this.
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Re: Need Help - Confirm 2 things

Post by DarthFannel »

Well, I tried it... no visible difference unless I reduce it (in that case all terrain vanishes as I decrease the value), I'll try using a different set of trees (maybe the ones in Yavin), on the other hand, how do I add birds and fish?
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Re: Need Help - Confirm 2 things

Post by DarthD.U.C.K. »

DarthFannel wrote:Well, I tried it... no visible difference unless I reduce it (in that case all terrain vanishes as I decrease the value), I'll try using a different set of trees (maybe the ones in Yavin), on the other hand, how do I add birds and fish?
did you actually try increaisng the maxdistance like i said?

here is what search for "birds" turned up
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Re: Need Help - Confirm 2 things

Post by linksith »

DarthFannel wrote:Well, I tried it... no visible difference unless I reduce it (in that case all terrain vanishes as I decrease the value), I'll try using a different set of trees (maybe the ones in Yavin)
I probably should have told you this. I don't remember what settings I used because I played with the variables (both near and far scenerange settings). I think I *might* have some codes that *might* work for you.....

Code: Select all

PC()
	{
		NearSceneRange(30.0, 160.0, 40.0, 200.0);
		FarSceneRange(5000.0, 5000.0);

		FarSceneRange(5000.0);
		FogRange(-100.0, 600.0);
	}
EDIT: NOTE: I think that 10,000 is the max limit of farscenerange before the computer crashes.
DarthD.U.C.K. wrote: did you actually try increaisng the maxdistance like i said?
That didn't do anything for me when I tried it but you may want to try it anyway.
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Re: Need Help - Confirm 2 things

Post by DarthFannel »

DarthD.U.C.K. wrote:did you actually try increaisng the maxdistance like i said?
here is what search for "birds" turned up
Thanks, yes I did.
linksith wrote: I probably should have told you this. I don't remember what settings I used because I played with the variables (both near and far scenerange settings). I think I *might* have some codes that *might* work for you.....
Ok, I'll try it.
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