Saleucami *RELEASED*

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Darth_Z13
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Post by Darth_Z13 »

Dohnutt wrote:
GuitarMan wrote:Yep. You remind me of Dohnutt. :P
I object.
I am not in any way similar to Elmo. :P
Dohnutt isn't a psycho 100 post a day person. No offence Elmo. :P
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Post by GuitarMan »

I guess that's true. Well, I am going to bring this topic back on-topic. Schizo, could you send me the version of Saleucami please? The last one that I made had a crash, and I never fixed it.
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Post by wazmol »

whoa that looks awesome Schizo, Amazing.

We Need More Pics lol

Good Job
Shinoda

Post by Shinoda »

Schizo
WOW!Realy amazing!
Protector_Pulch

Post by Protector_Pulch »

So Schizo is taking over this project ? Oh great. These screens really have an special atmosphere. Just like the ones by GuitarMan, but another atmosphere, much darker, much more menacing.

The only thing I could complain about is the blue-purple top of these trees. IMHO, this colour simply doesn't fit in there.
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Post by Elmo »

where are the bots? :?
Schizo

Post by Schizo »

Protector_Pulch wrote:So Schizo is taking over this project ? Oh great. These screens really have an special atmosphere. Just like the ones by GuitarMan, but another atmosphere, much darker, much more menacing.
I'm going for a really gloomy atmosphere. Kind of like a Star Wars equivalent to the no-man's land of WWI. A bunch of destroyed vehicles, trenches, dead bodies, etc. littering the battlefield. Real carnage, like in the movie.
The only thing I could complain about is the blue-purple top of these trees. IMHO, this colour simply doesn't fit in there.
That's what color they're supposed to be.
Elmo wrote:where are the bots? :?
Trust me, there are plenty of bots. They're just not in the screen shots. My goal for this map is to make it a huge battle, with tanks, walkers, infantry, speeder bikes, etc. All over the place.

Since I've taken those screens, I've added a lot more to the map. My plan for the map is to make it a kind of "push map". Anyone who's played Forgotten Hope for BF1942 knows what I mean. Basically the Republic will start at their makeshift base across the river, next to their landed Acclamator assault ship. They'll have an AT-TE to start. They'll then go straight over the river, and capture the CP right there. Then down in the valley, the CIS will control a string of CPs leading all the way back to their crashed ship. So basically the Republic has to assault the CIS bases one by one, in order, and push the CIS back. Hence the name "push map". The CIS will, of course, have to defend their bases at all costs. So basically it's a huge slugging fest in the middle of no-man's land. I may add some flyers to the map as well, but I'm still debating on it, since it may kind of take away from the battle on the land.


EDIT: More WIP screens.

http://img243.imageshack.us/img243/3425 ... p11gx6.png

http://img243.imageshack.us/img243/9066 ... p12ea8.png

http://img163.imageshack.us/img163/1497 ... p13in9.png

http://img126.imageshack.us/img126/3280 ... p14tk2.png

http://img126.imageshack.us/img126/4458 ... p15oo4.png

http://img126.imageshack.us/img126/501/ ... p16qu8.png


Yes, I realize the sky is a little too blue. I'm going to tweak the saturation so it's a little more grey-ish blue.
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Post by Elmo »

:shock: Wow, very nice... get the rock cliffs from Tatooine dune sea.... reskin them, and make valleys and canyons... Oh that'd be sweet
Schizo

Post by Schizo »

Nah, Saleucami didn't really have big cliffs and canyons like Tatooine. It was more flat and open.

I'm working off of this shot mostly:

Image

I still need those bulbs however. I have Bandu's models for them, but they have no texture. Until I can get a texture, I'm not putting them in. I remember seeing some of the bulbs in Captain Mazda's Saleucami map a while ago, but I'm not sure. I already sent him a PM about it. Hopefully he does have some textures for them, since I really need them to make the map seem less empty and barren. The valley has all kinds of stuff in it, but everywhere else is just... empty.
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Post by Elmo »

Schizo wrote:Nah, Saleucami didn't really have big cliffs and canyons like Tatooine. It was more flat and open.

I'm working off of this shot mostly:

Image

I still need those bulbs however. I have Bandu's models for them, but they have no texture. Until I can get a texture, I'm not putting them in. I remember seeing some of the bulbs in Captain Mazda's Saleucami map a while ago, but I'm not sure. I already sent him a PM about it. Hopefully he does have some textures for them, since I really need them to make the map seem less empty and barren. The valley has all kinds of stuff in it, but everywhere else is just... empty.
look at the big canyon rocks schizo :wink:
Schizo

Post by Schizo »

Those aren't rocks. Those are giant bulb plants.

Speaking of which.

http://img244.imageshack.us/img244/5647 ... lbslh3.png
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Post by Elmo »

Schizo, you just made my day :P WOW! :shock: Those look AWESOME!

nice work, Schizo... can't wait.

I have the CW comics... and i have vol. 8. If you want i can show you A LOT of pics there.. :wink:
Schizo

Post by Schizo »

Reference pics are always welcome.
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Post by Elmo »

cool, i'll check into it :D

Edit: I found a few, i can't post pics now, but i was lookin through the comic and i saw a few parts where the jedi and 327th legion were attacked be the nikto warriors...

I'll describe the scene... it's sorta like a fortress pirched on a small hill... maybe you could reskin the Rhen Var assets into a darker color.. and put them on a hill... Oh yeah, if you do that, make a bonfire :shock:
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Post by yankeefan05 »

I like the screenshots. Im getting more of a feel of Saleucami. Glad to c Bandu's trees there too. :)
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Post by GuitarMan »

Now Mazda is resurrecting his Saleucami. It will be fun to play both, and compare them. See which one is better. *starts thinking of ideas to give Schizo, so his/mine will be better* :twisted:
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Post by Galactic_Marine »

No offense to Mazda, but I think this one is gonna be better :)
Schizo

Post by Schizo »

Nearly ready for a beta release. Just some small tweaks left to make; a few missing vehicle sounds and some misplaced objects here and there. Majin actually offered to make some really movie-accurate sides for the map, but I wasn't sure what GuitarMan would think. GuitarMan, next time you're on Xfire, let me know what you think of that idea. They'd basically be like Majin has in his RotE maps.


Some screenies from the nearly complete beta:

http://img295.imageshack.us/img295/7859 ... ta1ol1.png

http://img295.imageshack.us/img295/690/ ... ta2on0.png

http://img413.imageshack.us/img413/6613 ... ta3zf7.png

http://img295.imageshack.us/img295/6638 ... ta4kd6.png

http://img413.imageshack.us/img413/4417 ... ta6zc3.png

http://img401.imageshack.us/img401/7739 ... ta7sm7.png

http://img401.imageshack.us/img401/9051 ... ta8rm9.png

http://img401.imageshack.us/img401/7877 ... ta9ne3.png

http://img401.imageshack.us/img401/4880 ... a10um3.png

http://img404.imageshack.us/img404/3039 ... a11ky7.png

http://img404.imageshack.us/img404/5707 ... a13hp7.png
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Post by Bac-Talan »

Dunno if you've already gone over these ideas, but here is my advice:
1- Make the most of small objects. Put rocks, shrubberies, crates, discarded war stuff all over. Be creative and loving with the little details. That's what really adds realism.
2- Don't overdo the vehicles. It's fine to put them in, but don't overdo their numbers. IMHO, infantry should outnumber vehicles at least 10 or 20-1 or it starts getting stale fast.
3- Take up Majin's offer. His take on projectiles, realistic damage and fast vehicles would be awesome on this map.

On the big picture of this map, it looks great. The sky is perfect and the whole attitude is great. Just keep going all out, really overdo the details and it will be a map to remember.
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