Hovertank's odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "hover"
GeometryName = "rep_hover_fightertank.msh"
[Properties]
HUDModel = "hud_IFT_shape"
FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
//AvailableForAnyTeam = 1
MapTexture = "fightertank_icon"
HealthTexture = "HUD_rep_fightertank_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
WaterEffect = "com_sfx_waterwake_lg"
GeometryName = "rep_hover_fightertank"
ExplosionName = "rep_hover_fightertank_exp"
AnimationName = "rep_hover_fightertank"
FinAnimation = "rep_fightertank_9pose"
CollisionScale = 1.5
CollisionThreshold = 5.0
MaxHealth = 8000.0
TimeRequiredToEject = "7.5"
EjectResistance = "0.02"
TimeTilReboard = "5.0"
HealthType = "vehicle"
//FirstPerson = "REP\repftrtk;rep_1st_cockpit_fightertank"
FirstPersonFOV = "55"
SetAltitude = 0.5
GravityScale = 4.0
LiftSpring = 4.0 //Suspension tightness. High is a firm rugged ride, low is floaty and smooth
LiftDamp = 3.0 //Shock Absorber. High corrects quickly, low causes it to bounce and over correct alot.
Acceleration = 7.0
Deceleration = 5.5
Traction = 20.0
ForwardSpeed = 9.0
ReverseSpeed = 7.0
StrafeSpeed = 6.0
EnergyBar = 50
EnergyAutoRestore = 7.5
EnergyBoostDrain = 20
BoostSpeed = 20
BoostAcceleration = 100.0
BoostFOV = 60
AddSpringBody = "-1.8 1.25 1.7 2.3"
BodySpringLength = 1.0
AddSpringBody = "1.8 1.25 1.7 2.3"
BodySpringLength = 1.0
AddSpringBody = "-1.4 1.25 -2.3 2.3"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 1.2
AddSpringBody = "1.4 1.25 -2.3 2.3"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 1.2
AddSpringBody = "2.4 1.0 -0.4 1.4"
AddSpringBody = "-2.4 1.0 -0.4 1.4"
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5
CockpitTension = 20
SpinRate = 1.7
TurnRate = 1.7
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0
StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 3.0 //low is slow - How quickly the bank returns to level
LevelSpring = 2.0 //low is slow - the force the restores level
LevelDamp = 1.0 //low is slow - the force that reduces the momentum of the rotation
PCPitchRate = "15.0"
PCSpinRate = "25.0"
PCTurnRate = "30.0"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 -5.0" //needs to be chenged back to 0.0 1.0 -5.0 when artists move center point
TrackOffset = "0.0 0.5 6"
TiltValue = "7.0"
PitchLimits = "-8.0 25.0"
YawLimits = "0.0 0.0"
VehicleCollision = "p_vehiclesphere"
OrdnanceCollision = "p_crithit" // critical hit location
OrdnanceCollision = "p_cube"
OrdnanceCollision = "CollisionMesh"
HitLocation = "p_crithit 4.0"
SoldierCollision = "CollisionMesh"
BuildingCollision = "p_cube1"
TargetableCollision = "p_target"
WEAPONSECTION = 1
WeaponName = "rep_weap_hover_fightertank_cannon"
WeaponAmmo = 1
HierarchyLevel = 1
AimerNodeName = "lgun_x"
AimerPitchLimits = "-30.0 90.0"
AimerYawLimits = "0.0 0.0"
NextAimer = "-"
AimerNodeName = "lgun_y"
AimerPitchLimits = "0.0 0.0"
AimerYawLimits = "-30.0 15.0"
BarrelNodeName = "Turret_1"
BarrelRecoil = 0.25
FirePointName = "hp_cannon_1"
NextAimer = "-"
HierarchyLevel = 1
AimerNodeName = "rgun_x"
AimerPitchLimits = "-30.0 90.0"
AimerYawLimits = "0.0 0.0"
NextAimer = "-"
AimerNodeName = "rgun_y"
AimerPitchLimits = "0.0 0.0"
AimerYawLimits = "-15.0 30.0"
BarrelNodeName = "Turret_2"
BarrelRecoil = 0.5
FirePointName = "hp_cannon_2"
WEAPONSECTION = 2
WeaponName = "rep_weap_hover_fightertank_missile"
WeaponAmmo = 0
AimerPitchLimits = "-30 90"
AimerYawLimits = "-20.0 20.0"
AimerNodeName = "hp_missile_1"
NextAimer = "-"
AimerPitchLimits = "-30 90"
AimerYawLimits = "-20.0 20.0"
AimerNodeName = "hp_missile_2"
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
PilotPosition = "hp_active"
Pilot9Pose = "minigun_9pose"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchTurnFactor = "0.0"
PitchLimits = "-40.0 15.0"
YawLimits = "-180.0 180.0"
TurnRate = 1.8
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 15.0
TurretNodeName ="turret_y"
AimerNodeName = "turret_x"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "turret_barrel1"
BarrelRecoil = 0.25
FirePointName = "hp_gun_1"
//NextBarrel = "-"
//BarrelNodeName = "turret_barrel2"
//BarrelRecoil = 0.15
//FirePointName = "hp_gun_2"
EyePointOffset = "0.0 0.5 3.0"
TrackCenter = "0.0 1.0 -1.0"
TrackOffset = "0.0 0.0 2.0"
TiltValue = "3.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "rep_weap_hover_fightertank_laser"
WeaponAmmo = 0
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_hover_fightertank_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "7.0"
ChunkUpFactor = "0.50"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_hover_fightertank_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "7"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_hover_fightertank_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"
///////////////////////////////////
////DAMAGE//////////////////////
/////////////////////////////
DamageStartPercent = 80.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 70.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 20.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
VOUnitType = 124
EngineSound = "interceptorTank_engine_parameterized"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CisMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"[/code]
ClassLabel = "hover"
GeometryName = "rep_hover_fightertank.msh"
[Properties]
HUDModel = "hud_IFT_shape"
FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
//AvailableForAnyTeam = 1
MapTexture = "fightertank_icon"
HealthTexture = "HUD_rep_fightertank_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
WaterEffect = "com_sfx_waterwake_lg"
GeometryName = "rep_hover_fightertank"
ExplosionName = "rep_hover_fightertank_exp"
AnimationName = "rep_hover_fightertank"
FinAnimation = "rep_fightertank_9pose"
CollisionScale = 1.5
CollisionThreshold = 5.0
MaxHealth = 8000.0
TimeRequiredToEject = "7.5"
EjectResistance = "0.02"
TimeTilReboard = "5.0"
HealthType = "vehicle"
//FirstPerson = "REP\repftrtk;rep_1st_cockpit_fightertank"
FirstPersonFOV = "55"
SetAltitude = 0.5
GravityScale = 4.0
LiftSpring = 4.0 //Suspension tightness. High is a firm rugged ride, low is floaty and smooth
LiftDamp = 3.0 //Shock Absorber. High corrects quickly, low causes it to bounce and over correct alot.
Acceleration = 7.0
Deceleration = 5.5
Traction = 20.0
ForwardSpeed = 9.0
ReverseSpeed = 7.0
StrafeSpeed = 6.0
EnergyBar = 50
EnergyAutoRestore = 7.5
EnergyBoostDrain = 20
BoostSpeed = 20
BoostAcceleration = 100.0
BoostFOV = 60
AddSpringBody = "-1.8 1.25 1.7 2.3"
BodySpringLength = 1.0
AddSpringBody = "1.8 1.25 1.7 2.3"
BodySpringLength = 1.0
AddSpringBody = "-1.4 1.25 -2.3 2.3"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 1.2
AddSpringBody = "1.4 1.25 -2.3 2.3"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 1.2
AddSpringBody = "2.4 1.0 -0.4 1.4"
AddSpringBody = "-2.4 1.0 -0.4 1.4"
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5
CockpitTension = 20
SpinRate = 1.7
TurnRate = 1.7
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0
StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 3.0 //low is slow - How quickly the bank returns to level
LevelSpring = 2.0 //low is slow - the force the restores level
LevelDamp = 1.0 //low is slow - the force that reduces the momentum of the rotation
PCPitchRate = "15.0"
PCSpinRate = "25.0"
PCTurnRate = "30.0"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 -5.0" //needs to be chenged back to 0.0 1.0 -5.0 when artists move center point
TrackOffset = "0.0 0.5 6"
TiltValue = "7.0"
PitchLimits = "-8.0 25.0"
YawLimits = "0.0 0.0"
VehicleCollision = "p_vehiclesphere"
OrdnanceCollision = "p_crithit" // critical hit location
OrdnanceCollision = "p_cube"
OrdnanceCollision = "CollisionMesh"
HitLocation = "p_crithit 4.0"
SoldierCollision = "CollisionMesh"
BuildingCollision = "p_cube1"
TargetableCollision = "p_target"
WEAPONSECTION = 1
WeaponName = "rep_weap_hover_fightertank_cannon"
WeaponAmmo = 1
HierarchyLevel = 1
AimerNodeName = "lgun_x"
AimerPitchLimits = "-30.0 90.0"
AimerYawLimits = "0.0 0.0"
NextAimer = "-"
AimerNodeName = "lgun_y"
AimerPitchLimits = "0.0 0.0"
AimerYawLimits = "-30.0 15.0"
BarrelNodeName = "Turret_1"
BarrelRecoil = 0.25
FirePointName = "hp_cannon_1"
NextAimer = "-"
HierarchyLevel = 1
AimerNodeName = "rgun_x"
AimerPitchLimits = "-30.0 90.0"
AimerYawLimits = "0.0 0.0"
NextAimer = "-"
AimerNodeName = "rgun_y"
AimerPitchLimits = "0.0 0.0"
AimerYawLimits = "-15.0 30.0"
BarrelNodeName = "Turret_2"
BarrelRecoil = 0.5
FirePointName = "hp_cannon_2"
WEAPONSECTION = 2
WeaponName = "rep_weap_hover_fightertank_missile"
WeaponAmmo = 0
AimerPitchLimits = "-30 90"
AimerYawLimits = "-20.0 20.0"
AimerNodeName = "hp_missile_1"
NextAimer = "-"
AimerPitchLimits = "-30 90"
AimerYawLimits = "-20.0 20.0"
AimerNodeName = "hp_missile_2"
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
PilotPosition = "hp_active"
Pilot9Pose = "minigun_9pose"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchTurnFactor = "0.0"
PitchLimits = "-40.0 15.0"
YawLimits = "-180.0 180.0"
TurnRate = 1.8
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 15.0
TurretNodeName ="turret_y"
AimerNodeName = "turret_x"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "turret_barrel1"
BarrelRecoil = 0.25
FirePointName = "hp_gun_1"
//NextBarrel = "-"
//BarrelNodeName = "turret_barrel2"
//BarrelRecoil = 0.15
//FirePointName = "hp_gun_2"
EyePointOffset = "0.0 0.5 3.0"
TrackCenter = "0.0 1.0 -1.0"
TrackOffset = "0.0 0.0 2.0"
TiltValue = "3.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "rep_weap_hover_fightertank_laser"
WeaponAmmo = 0
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_hover_fightertank_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "7.0"
ChunkUpFactor = "0.50"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_hover_fightertank_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "7"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_hover_fightertank_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"
///////////////////////////////////
////DAMAGE//////////////////////
/////////////////////////////
DamageStartPercent = 80.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 70.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 20.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
VOUnitType = 124
EngineSound = "interceptorTank_engine_parameterized"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CisMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"[/code]
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "hover"
GeometryName = "cis_tread_tank.msh"
[Properties]
FLYERSECTION = "BODY"
VehicleType = "medium"
ReserveOneForPlayer = "0"
MapTexture = "snailtank_icon"
HealthTexture = "HUD_cis_tank_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
GeometryName = "cis_tread_tank"
Explosion = "cis_tread_snailtank_exp"
ExplosionCritical = "cis_tread_snailtank_exp"
ExplosionDestruct = "cis_tread_snailtank_exp"
//FirstPerson = "cis\cishlfrd;cis_1st_cockpit_tankdroid"
FirstPersonFOV = "45"
CockpitTension = 35
CollisionScale = 1.0
CollisionThreshold = 4
MaxHealth = 8000.0
HealthType = "vehicle"
HitLocation = "p_-o_crithit 4"
TimeRequiredToEject = "10.0"
EjectResistance = "0.02"
TimeTilReboard = "5.0"
SetAltitude = 0.0
GravityScale = 3.0
LiftSpring = 4.0
LiftDamp = 3.0
Acceleration = 8.0
Deceleration = 10.0
Traction = 50.0
ForwardSpeed = 10.0
ReverseSpeed = 8.0
StrafeSpeed = 0.0
FloatsOnWater = 0
EnergyBar = 100
EnergyOverheat = 20
EnergyAutoRestore = 10
EnergyBoostDrain = 20
BoostSpeed = 25
BoostAcceleration = 10
BoostFOV = 75
AddSpringBody = "0.0 1.6 2.0 2.0"
BodySpringLength = 0.4
BodyOmegaXSpringFactor = -2.0
AddSpringBody = "0.0 1.6 -0.2 2.0"
BodySpringLength = 0.4
AddSpringBody = "-1.50 0.8 3.0 1.0"
BodySpringLength = 0.4
AddSpringBody = "1.50 0.8 3.0 1.0"
BodySpringLength = 0.4
AddSpringBody = "0.0 0.8 -2.0 1.0"
BodySpringLength = 0.4
AddSpringBody = "0.0 0.6 -4.0 0.75"
BodySpringLength = 0.4
NoRandomSpring = 1
VelocitySpring = 4
VelocityDamp = 2
OmegaXSpring = 3.0
OmegaXDamp = 2.0
OmegaZSpring = 6.0
OmegaZDamp = 2.5
PCPitchRate = "15.0"
PCSpinRate = "15.0"
PCTurnRate = "20.0"
SpinRate = 1.0
TurnRate = 1.25
TurnFilter = 10.0
PitchRate = 0.5
LevelSpring = 5.0
LevelDamp = 3.0
EyePointOffset = "0.0 3.0 -5.0"
TrackCenter = "0.0 -12.0 1.0"
TrackOffset = "0.0 16.5 14.0"
TiltValue = "6.0"
NormalDirection = "0.0 -10.0 0.0"
PitchLimits = "-20.0 30.0"
YawLimits = "-0.0 0.0"
WHEELSECTION = 1
WheelTexture = "cis_tank_tread_tracks"
WheelVelocToV = -0.8333333
WheelOmegaToV = 0
WEAPONSECTION = 1
WeaponName = "cis_weap_tread_snailtank_cannon"
WeaponAmmo = 0
AimerNodeName = "aimer_left"
AimerPitchLimits = "-10.0 40.0"
AimerYawLimits = "-20.0 20.0"
FireOutsideLimits = "1"
FirePoint = "hp_gun_1"
NextAimer = "-"
AimerNodeName = "aimer_right"
AimerPitchLimits = "-10.0 40.0"
AimerYawLimits = "-20.0 20.0"
FireOutsideLimits = "1"
FirePoint = "hp_gun_2"
WEAPONSECTION = 2
WeaponName = "cis_weap_tread_snailtank_mortar"
WeaponAmmo = 0
AimerNodeName = "aimer_left"
AimerPitchLimits = "-10.0 40.0"
AimerYawLimits = "-20.0 20.0"
FireOutsideLimits = "1"
FirePoint = "hp_cannon_1"
NextAimer = "-"
AimerNodeName = "aimer_right"
AimerPitchLimits = "-10.0 40.0"
AimerYawLimits = "-20.0 20.0"
FireOutsideLimits = "1"
FirePoint = "hp_cannon_2"
WakeEffect = "Hailfire_wake"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "cis_tread_tank_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 -.75 3.0"
ChunkSpeed = "5.0"
ChunkUpFactor = "2.0"
ChunkBounciness = "0.75"
ChunkStickiness = "0.5"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "cis_tread_tank_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 0.05 1.5"
ChunkSpeed = "9.0"
ChunkUpFactor = "6.0"
ChunkBounciness = "1"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "cis_tread_tank_chunk3"
ChunkNodeName = ""
ChunkOmega = "0.5 0.03 1.0"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkSpeed = "4.0"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "cis_tread_tank_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 -.05 1.0"
ChunkSpeed = "11.0"
ChunkUpFactor = "5.0"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "cis_tread_tank_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.6 -0.05 0.9"
ChunkSpeed = "6.0"
ChunkUpFactor = "1.0"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "cis_tread_tank_chunk6"
ChunkNodeName = ""
ChunkOmega = "3.0 2.0 2.0"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkSpeed = "12.0"
ChunkUpFactor = "6.0"
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "cis_tread_tank_chunk7"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 -1.0 1.0"
ChunkSpeed = "4.0"
ChunkUpFactor = "6.0"
CHUNKSECTION = "CHUNK8"
ChunkGeometryName = "cis_tread_tank_chunk8"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.0 0.08"
ChunkSpeed = "0.2"
AISizeType = "MEDIUM"
//MovingTurnOnly = 1
//SuspensionNodeName = "CIS_tank_Droid_center"
//SuspensionLeftArmNodeName = "armL"
//SuspensionRightArmNodeName = "armR"
//SuspensionMaxOffset = "-0.5"
//SuspensionMidOffset = "-0.125"
//////////////////////////
////DAMAGE///////////
///////////////
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = 70.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage3"
DamageStartPercent = 70.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = 5.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageAttachPoint = "hp_damage1"
EngineSound = "cis_tread_hailfire_engine_parameterized"
//HurtSound = "cis_inf_com_chatter_wound"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
Music = ""
RepMusic = "rep_vehicle"
CISMusic = "cis_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"[/code]
ClassLabel = "hover"
GeometryName = "cis_tread_tank.msh"
[Properties]
FLYERSECTION = "BODY"
VehicleType = "medium"
ReserveOneForPlayer = "0"
MapTexture = "snailtank_icon"
HealthTexture = "HUD_cis_tank_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
GeometryName = "cis_tread_tank"
Explosion = "cis_tread_snailtank_exp"
ExplosionCritical = "cis_tread_snailtank_exp"
ExplosionDestruct = "cis_tread_snailtank_exp"
//FirstPerson = "cis\cishlfrd;cis_1st_cockpit_tankdroid"
FirstPersonFOV = "45"
CockpitTension = 35
CollisionScale = 1.0
CollisionThreshold = 4
MaxHealth = 8000.0
HealthType = "vehicle"
HitLocation = "p_-o_crithit 4"
TimeRequiredToEject = "10.0"
EjectResistance = "0.02"
TimeTilReboard = "5.0"
SetAltitude = 0.0
GravityScale = 3.0
LiftSpring = 4.0
LiftDamp = 3.0
Acceleration = 8.0
Deceleration = 10.0
Traction = 50.0
ForwardSpeed = 10.0
ReverseSpeed = 8.0
StrafeSpeed = 0.0
FloatsOnWater = 0
EnergyBar = 100
EnergyOverheat = 20
EnergyAutoRestore = 10
EnergyBoostDrain = 20
BoostSpeed = 25
BoostAcceleration = 10
BoostFOV = 75
AddSpringBody = "0.0 1.6 2.0 2.0"
BodySpringLength = 0.4
BodyOmegaXSpringFactor = -2.0
AddSpringBody = "0.0 1.6 -0.2 2.0"
BodySpringLength = 0.4
AddSpringBody = "-1.50 0.8 3.0 1.0"
BodySpringLength = 0.4
AddSpringBody = "1.50 0.8 3.0 1.0"
BodySpringLength = 0.4
AddSpringBody = "0.0 0.8 -2.0 1.0"
BodySpringLength = 0.4
AddSpringBody = "0.0 0.6 -4.0 0.75"
BodySpringLength = 0.4
NoRandomSpring = 1
VelocitySpring = 4
VelocityDamp = 2
OmegaXSpring = 3.0
OmegaXDamp = 2.0
OmegaZSpring = 6.0
OmegaZDamp = 2.5
PCPitchRate = "15.0"
PCSpinRate = "15.0"
PCTurnRate = "20.0"
SpinRate = 1.0
TurnRate = 1.25
TurnFilter = 10.0
PitchRate = 0.5
LevelSpring = 5.0
LevelDamp = 3.0
EyePointOffset = "0.0 3.0 -5.0"
TrackCenter = "0.0 -12.0 1.0"
TrackOffset = "0.0 16.5 14.0"
TiltValue = "6.0"
NormalDirection = "0.0 -10.0 0.0"
PitchLimits = "-20.0 30.0"
YawLimits = "-0.0 0.0"
WHEELSECTION = 1
WheelTexture = "cis_tank_tread_tracks"
WheelVelocToV = -0.8333333
WheelOmegaToV = 0
WEAPONSECTION = 1
WeaponName = "cis_weap_tread_snailtank_cannon"
WeaponAmmo = 0
AimerNodeName = "aimer_left"
AimerPitchLimits = "-10.0 40.0"
AimerYawLimits = "-20.0 20.0"
FireOutsideLimits = "1"
FirePoint = "hp_gun_1"
NextAimer = "-"
AimerNodeName = "aimer_right"
AimerPitchLimits = "-10.0 40.0"
AimerYawLimits = "-20.0 20.0"
FireOutsideLimits = "1"
FirePoint = "hp_gun_2"
WEAPONSECTION = 2
WeaponName = "cis_weap_tread_snailtank_mortar"
WeaponAmmo = 0
AimerNodeName = "aimer_left"
AimerPitchLimits = "-10.0 40.0"
AimerYawLimits = "-20.0 20.0"
FireOutsideLimits = "1"
FirePoint = "hp_cannon_1"
NextAimer = "-"
AimerNodeName = "aimer_right"
AimerPitchLimits = "-10.0 40.0"
AimerYawLimits = "-20.0 20.0"
FireOutsideLimits = "1"
FirePoint = "hp_cannon_2"
WakeEffect = "Hailfire_wake"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "cis_tread_tank_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 -.75 3.0"
ChunkSpeed = "5.0"
ChunkUpFactor = "2.0"
ChunkBounciness = "0.75"
ChunkStickiness = "0.5"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "cis_tread_tank_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 0.05 1.5"
ChunkSpeed = "9.0"
ChunkUpFactor = "6.0"
ChunkBounciness = "1"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "cis_tread_tank_chunk3"
ChunkNodeName = ""
ChunkOmega = "0.5 0.03 1.0"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkSpeed = "4.0"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "cis_tread_tank_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 -.05 1.0"
ChunkSpeed = "11.0"
ChunkUpFactor = "5.0"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "cis_tread_tank_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.6 -0.05 0.9"
ChunkSpeed = "6.0"
ChunkUpFactor = "1.0"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "cis_tread_tank_chunk6"
ChunkNodeName = ""
ChunkOmega = "3.0 2.0 2.0"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "com_sfx_dirtspray_lg"
ChunkPhysics = "FULL"
ChunkSpeed = "12.0"
ChunkUpFactor = "6.0"
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "cis_tread_tank_chunk7"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 -1.0 1.0"
ChunkSpeed = "4.0"
ChunkUpFactor = "6.0"
CHUNKSECTION = "CHUNK8"
ChunkGeometryName = "cis_tread_tank_chunk8"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.0 0.08"
ChunkSpeed = "0.2"
AISizeType = "MEDIUM"
//MovingTurnOnly = 1
//SuspensionNodeName = "CIS_tank_Droid_center"
//SuspensionLeftArmNodeName = "armL"
//SuspensionRightArmNodeName = "armR"
//SuspensionMaxOffset = "-0.5"
//SuspensionMidOffset = "-0.125"
//////////////////////////
////DAMAGE///////////
///////////////
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = 70.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage3"
DamageStartPercent = 70.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = 5.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageAttachPoint = "hp_damage1"
EngineSound = "cis_tread_hailfire_engine_parameterized"
//HurtSound = "cis_inf_com_chatter_wound"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
Music = ""
RepMusic = "rep_vehicle"
CISMusic = "cis_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"[/code]






