Lacedaemonios ortum's 3D model and art Thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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JimmyAngler
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Lacedaemonios ortum's 3D model and art Thread

Post by JimmyAngler »

This is the modeling thread for the mod HaloFront.

Very small start because many objects are not textured yet.

Energy Sword by willinator should be posted by him below.

My first model made a while back (I might not use it) of the magnum. (untextured)
1366 tri's.
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and wire
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Expect master chief update next week.


(I was just itching to leak info on this mod, I had to post something to control myself)
Last edited by JimmyAngler on Fri Aug 08, 2014 10:28 am, edited 1 time in total.
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Re: HaloFront's 3D model and art Thread

Post by willinator »

Like he said, I made a more up-to-date energy sword...
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Re: HaloFront's 3D model and art Thread

Post by AQT »

Weapons look awesome so far! Looking forward to seeing what else you guys have in store. :thumbs:
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Re: Lacedaemonios ortum's 3D model and art Thread

Post by JimmyAngler »

Found out what to use the magnum for. works great for props :)

wire:
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render:
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in-game:
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Last edited by JimmyAngler on Fri Aug 08, 2014 10:46 am, edited 2 times in total.
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Re: HaloFront's 3D model and art Thread

Post by willinator »

Lookin' great! What is that overall model going to be, if I may ask?
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

'tis a sort of a desk thing with breakable glass panels. Idk if we need it but it looks good in an indoor map balcony and provides nice cover.
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Re: HaloFront's 3D model and art Thread

Post by willinator »

Little tiny health pack...
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Re: HaloFront's 3D model and art Thread

Post by zwyx1234 »

Models look fantastic! If you want, I could model weapons or props for you guys. I would be willing to do textures too. I've always loved Halo. Send me a private message if you want to discuss this further. :)
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Re: HaloFront's 3D model and art Thread

Post by noMatt »

I am working for this mod too.
Jimmy sended me the model and i remodeld most of it uved it and textured it :)

Heres the result hope you like it.
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Re: HaloFront's 3D model and art Thread

Post by willinator »

I've started modelling for the Pillar of Autumn map, take a look at some objects below...
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

:thumbs: Looks good, lets not share everything though guys... :wink:
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Re: HaloFront's 3D model and art Thread

Post by Cerfon Rournes »

Good work so far guys! Keep it up :thumbs:
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

A bit of a teaser....
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Re: HaloFront's 3D model and art Thread

Post by willinator »

All I can say is wow Jimmy :faint: ! That is looking really good! I can't wait to see how you progress with this Masterful object...
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

He has been asleep for 4 years, seven months and ten days. It is time to wake him....
(Please note that he has not been textured yet.)
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Re: HaloFront's 3D model and art Thread

Post by willinator »

That looks awesome! How many polies is he?
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

6285. I know, a bit much, but marth said his heroes were around 8000 so I thought I could lax a little bit.
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Re: HaloFront's 3D model and art Thread

Post by TWINKEYRUNAWAY »

Awesome model work guys! How long have you been working on this project?
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Re: HaloFront's 3D model and art Thread

Post by JimmyAngler »

It feels like four years ten months seven days. But I'm sure it's only been a few months.
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Re: HaloFront's 3D model and art Thread

Post by willinator »

I don't know how long Jimmy and nomatt have been working, but I just got onboard about a month ago.
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