Halo based Blood Gulch map
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NullCommando
- Jedi

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Re: Halo Based Maps WIP
Well, the only Spartan Armor in canon terms was Military Green. But since this is mostly, I'm guessing, for Multiplayer, Red vs. Blue should fit very nicely, and maybe some way to randomize the color of the spartans each time you play.
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VF501
- Lieutenant Colonel

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Re: Halo Based Maps WIP
If he wants I can setup the Spartan Model to use Override Textures pretty easily, then export it for him. Just a quick 5-6 min job.
- Ping
- Sith

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Re: Halo Based Maps WIP
Wow, looks good
I've only played the first Halo game, so I don't know a few of the things in this topic, but once again, looks great
Offtopic: My 100th post
Offtopic: My 100th post
- Fluffy_the_ic
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Re: Halo Based Maps WIP
What Null said. Although, there a few characters to leave out, such as Doc. Although, you could prolly put Doc in as the Medical Droids... That'd pwn.
- Silas
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Re: Halo Based Maps WIP
That would be kinda neat to see the characters in rvb as playable characters in this. I vote for an rvb mode somehwere in one of these maps.
- Culvar
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Re: Halo Based Maps WIP
YepCulvar wrote: Hero assault is RVB assault BTW
EDIT: Could anyone with any player model knowledge help out? The spartan's upper-arm plates are over-enlarged ingame, I figure it might be weighting issues. Can't open the tutorial doc though to be able to learn how to fix weights.
- AceMastermind
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Re: Halo Based Maps WIP
Launch XSI press F1 and search for weights
or go:
Start>All Programs>Softimage Products>XSI [version]>Documentation>XSI Guides
or search the online XSI docs:
http://softimage.wiki.avid.com/xsidocs/hh_start.htm
^This is also linked to from here:
http://www.gametoast.com/forums/viewtop ... 36&t=14465
You'll find everything you need to know.
or go:
Start>All Programs>Softimage Products>XSI [version]>Documentation>XSI Guides
or search the online XSI docs:
http://softimage.wiki.avid.com/xsidocs/hh_start.htm
^This is also linked to from here:
http://www.gametoast.com/forums/viewtop ... 36&t=14465
You'll find everything you need to know.
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computergeek
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Re: Halo Based Maps WIP
Sorry for the bump but
1st. Look's great
2nd. I am almost done with an SMG model (All I have to do is texture it, don't worry YJJ is helping =D)
I figured that this would help you out in your map
1st. Look's great
2nd. I am almost done with an SMG model (All I have to do is texture it, don't worry YJJ is helping =D)
I figured that this would help you out in your map
- Culvar
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Re: Halo Based Maps WIP
*From Hypori topic*:
Not near as good as the unit if it would work right, but........
http://www.flickr.com/photos/jettrooper/3053875160/
Not near as good as the unit if it would work right, but........
http://www.flickr.com/photos/jettrooper/3053875160/
- Silas
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Re: Halo Based Maps WIP
it's great, except for the visor. It just seems...blank. Other than that, it's awesome. Can't wait for the first map to be released with Spartans in it
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Nova Hawk
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Re: Halo Based Maps WIP
Yeah, it does look good for the first Spartan model I've ever seen. But I agree, the visor does need a bit more detail.
- Fluffy_the_ic
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Re: Halo Based Maps WIP
Hah, you should do different RvB hero assaults. CW is blood gulch, GCW is rconstruction. Add me to your XFire for more details.
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theITfactor
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Re: Halo Based Maps WIP
Personally I think it would be funny if you included a hidden Arby n' the Chief reference somewhere 
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Grev
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Re: Halo Based Maps WIP
Seriously? Most of DigitalPh33rs work is seriously dragged out, while rooster teeth was able to keep it fresh for many many years. It'd be funny if we kept Arby 'n Chief out!theITfactor wrote:Personally I think it would be funny if you included a hidden Arby n' the Chief reference somewhere
You know what'd be great for a side setup?
Red:
Sarge
Grif
Simmons
Blue:
Church
Tex
Tucker
Locals:
Doc: heals People
Local Team # 2:
Caboose: Kills everyone
Wyoming: Kills everyone in a smart way
Vic: Area effect buff called talk... Big damage!
- Culvar
- 1st Lieutenant

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Re: Halo Based Maps WIP
Don't know anything about that machinma, might put a Spriggs reference in(lol)theITfactor wrote:Personally I think it would be funny if you included a hidden Arby n' the Chief reference somewhere
Sides(RVB Assault|only has main weapons put down, most have magnum(halo3) and frags):
Blue:
Church}Sniper Rifle(Inaccurate)
Tucker}Sword|key
Tex}Cloak,Battle Rifle,Plasma Grenades
Caboose}Assault Rifle
Andy}Explode
Sister}Magnum(halo1, AKA 3 shot kill)
(Possibly Sheila)
Red:
Sarge}Shotgun
Grif}Low ammo Assault Rifle(Season 1 ref,"I was supposed to bring ammo?")
Simmons}Battle Rifle
Donut}Assault Rifle, Plasma Grenades
PUURE EVIL!(:P):
O'Malley|Doc(Some missions only)
O'Malley}(only on Hang Em' High If I make that level
Lopez}Secret
Drone}(slow)Plasma Rifle
Zealot(red)}uhh........flag?
Wyoming}Sniper
Special:
Doc} on Blue some missions, medical droid some, and O'malley on others)
- Silas
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Re: Halo Based Maps WIP
alls you can say is LOL. I cant wait for this to be released man. I had to laugh when i saw "inaccurate sniper rifle, sword/key, Andy's weapon, the zealot Flag, and Grif's low ammo. This is gonna be one kick-butt map(s)
Church needs an inaccurate rocket launcher too though
Church needs an inaccurate rocket launcher too though
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Nova Hawk
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Re: Halo Based Maps WIP
Lol, this is gonna be awesome! Even though I have only watched one episode of the Red vs Blue, I think it's great.
- Fluffy_the_ic
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Re: Halo Based Maps WIP
No Crunchbite or Meta?
I mean, I personally don't like the Meta, but he's a cool concept, and then Crunchbite is an Elite, hence the total awesomeness of him.
- Silas
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Re: Halo Based Maps WIP
i think the idea was to stay with halo 1/2, meaning the first 100 episodes. Idk, it's up to culvar ( the Meta as a playable character would br great though).
As another primary weapon, Tex should have Jimmy's skull (this doesn't seem physically possible!)
As another primary weapon, Tex should have Jimmy's skull (this doesn't seem physically possible!)
- Culvar
- 1st Lieutenant

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Re: Halo Based Maps WIP
Better quality image:

I'll be releasing an early version to the public soon.Like a demo.
The only level included will be Blood Gulch.(not yet complete) It doesn't have proper bases, any vehicles, RVB mode, capture the flag,or even all of the unit classes(unless I get alot of free time this week) Blood Gulch itself is still an early beta.
Here's a list of what will be in it(so far):
Blood Gulch Map(See page 1)
Units:
Red:
Spartan Mark V(Battle Rifle, Magnum, Nades(thermal for now)
Blue:
Same as red
What I hope Blood Gulch will Have:
Several Spartan Units with human and covanent weapons(Halo 1)
Vehicles(Ghost,Hog,Scorpion,Banshee)
RVB mode
Marines(getting a good one from sketchup to turn into player model)
Capture the Flag
Proper bases(can't find any NOT stolen from halo
)
ODST?

I'll be releasing an early version to the public soon.Like a demo.
The only level included will be Blood Gulch.(not yet complete) It doesn't have proper bases, any vehicles, RVB mode, capture the flag,or even all of the unit classes(unless I get alot of free time this week) Blood Gulch itself is still an early beta.
Here's a list of what will be in it(so far):
Blood Gulch Map(See page 1)
Units:
Red:
Spartan Mark V(Battle Rifle, Magnum, Nades(thermal for now)
Blue:
Same as red
What I hope Blood Gulch will Have:
Several Spartan Units with human and covanent weapons(Halo 1)
Vehicles(Ghost,Hog,Scorpion,Banshee)
RVB mode
Marines(getting a good one from sketchup to turn into player model)
Capture the Flag
Proper bases(can't find any NOT stolen from halo
ODST?
