alittle thing with te modtools text (2 maps)

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Huttendzeera{JediFay}

alittle thing with te modtools text (2 maps)

Post by Huttendzeera{JediFay} »

Okay so I have too maps I am trying to make but they crash so what shold I do??
I have the log thing from the mod tools for both

Numbr 1

Code: Select all

Opened logfile BFront2.log  2006-11-29 1710

ingame stream    movies\crawl.mvs



Message Severity: 3

.\Source\LuaCallbacks_Mission.cpp(866)

Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\load.lvl



Message Severity: 3

.\Source\LuaCallbacks_Mission.cpp(866)

Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\mth.lvl

prev =     none     iLastPage =     nil

prev =     texture     iLastPage =     1

prev =     texture     iLastPage =     2

prev =     texture     iLastPage =     3

prev =     texture     iLastPage =     4

ifs_legal.Exit



Message Severity: 2

.\Source\GameMovie.cpp(399)

Unable to find open movie segment shell_main



ifs_saveop_DoOps     LoadFileList

ifs_saveop_DoOps     LoadFileList

ifs_saveop_DoOps     LoadProfile

ifs_saveop_DoOps     LoadProfile

num, Selection =    1    table: 03FFE46C

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    1

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

play movie    QRL         200    ,    300         510    x    400



Message Severity: 2

.\Source\GameMovie.cpp(399)

Unable to find open movie segment QRL0.000000ly



EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

num, Selection =    1    table: 03FFE46C

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    2

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

play movie    QRL         200    ,    300         510    x    400



Message Severity: 2

.\Source\GameMovie.cpp(399)

Unable to find open movie segment QRL0.000000ly



bEra_CloneWar =     1     bEra_Galactic =     1

clonewar_visable =     true     galactic_visable =     true

Adding map:     YV4c_con     idx:     1

Adding map:     YV4g_con     idx:     2

this.CurButton =    _map_add

cur_button =    nil

this.CurButton =    Launch

cur_button =    nil



Message Severity: 2

.\Source\HUDElementBitmap.cpp(380)

HUD BitmapElement unable to find texture btn_directional_pad_LR



Message Severity: 2

.\Memory\RedMemoryPool.cpp(317)

Memory pool "ClothData" set item count after being allocated



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\EntityGeometry.cpp(1065)

Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1073)

Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1058)

Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1073)

Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1065)

Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1051)

Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"



Message Severity: 2

.\Source\EntityGeometry.cpp(1058)

Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1073)

Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1065)

Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1051)

Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (d6c288e8)!



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (6616778a)!



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (ef255e37)!



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (c3a9860f)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\SkyManager.cpp(122)

Skyfile FarSceneRange is in old format



Message Severity: 2

.\Source\StringDB.cpp(48)

ID=a88a211d: trying to replace "tat1_bldg_crawler" with "tat1_bldg_crawler1"



Message Severity: 2

.\Source\StringDB.cpp(48)

ID=f3b4a0a1: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank1"

So that and
Number 2

Code: Select all

Opened logfile BFront2.log  2006-11-29 1714

ingame stream    movies\crawl.mvs



Message Severity: 3

.\Source\LuaCallbacks_Mission.cpp(866)

Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\load.lvl



Message Severity: 3

.\Source\LuaCallbacks_Mission.cpp(866)

Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\mth.lvl

prev =     none     iLastPage =     nil

prev =     texture     iLastPage =     1

prev =     texture     iLastPage =     2

prev =     texture     iLastPage =     3

prev =     texture     iLastPage =     4

ifs_legal.Exit



Message Severity: 2

.\Source\GameMovie.cpp(399)

Unable to find open movie segment shell_main



ifs_saveop_DoOps     LoadFileList

ifs_saveop_DoOps     LoadFileList

ifs_saveop_DoOps     LoadProfile

ifs_saveop_DoOps     LoadProfile

num, Selection =    1    table: 03FFE46C

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    1

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

play movie    QRL         200    ,    300         510    x    400



Message Severity: 2

.\Source\GameMovie.cpp(399)

Unable to find open movie segment QRL0.000000ly



+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    2

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    6

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    8

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    11

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    17

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    21

EraSelection.subst =     c    era_c

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    23

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    24

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    27

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    37

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    46

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    49

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    50

EraSelection.subst =     c    era_c

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    52

EraSelection.subst =     g    era_g

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    55

EraSelection.subst =     c    era_c

EraSelection.subst =     c    era_c

num, Selection =    1    table: 03FFE46C

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    67

EraSelection.subst =     c    era_c

EraSelection.subst =     g    era_g

play movie    QRL         200    ,    300         510    x    400



Message Severity: 2

.\Source\GameMovie.cpp(399)

Unable to find open movie segment QRL0.000000ly



this.CurButton =    check_era2

cur_button =    nil

bEra_CloneWar =     1     bEra_Galactic =     nil

clonewar_visable =     true     galactic_visable =     true

Adding map:     TS1c_con     idx:     1

this.CurButton =    _map_add

cur_button =    nil

this.CurButton =    Launch

cur_button =    nil



Message Severity: 2

.\Source\HUDElementBitmap.cpp(380)

HUD BitmapElement unable to find texture btn_directional_pad_LR



Message Severity: 2

.\Memory\RedMemoryPool.cpp(317)

Memory pool "ClothData" set item count after being allocated



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\EntityGeometry.cpp(1058)

Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1073)

Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1065)

Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1051)

Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"



Message Severity: 2

.\Source\EntityGeometry.cpp(1058)

Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1073)

Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1065)

Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1051)

Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (2e48181b)!



Message Severity: 2

.\Source\EntityGeometry.cpp(1065)

Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1073)

Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"



Message Severity: 2

.\Source\EntityBuilding.cpp(695)

Building missing explosion "tur_bldg_chaingun_exp"



Message Severity: 2

.\Source\EntityGeometry.cpp(1073)

Entity "com_bldg_inf_autoturret" unknown vehicle collision "p_base"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_armor1"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_armor2"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall1"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall2"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall3"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall4"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall5"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall6"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall7"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall8"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_wall9"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_cylindergun"



Message Severity: 2

.\Source\EntityGeometry.cpp(1081)

Entity "com_bldg_inf_autoturret" unknown soldier collision "p_spawn"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_armor1"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_armor2"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall1"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall2"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall3"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall4"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall5"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall6"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall7"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall8"



Message Severity: 2

.\Source\EntityGeometry.cpp(1089)

Entity "com_bldg_inf_autoturret" unknown ordnance collision "p_wall9"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (d6c288e8)!



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (6616778a)!



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (ef255e37)!



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (c3a9860f)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 3

.\Source\Ordnance.cpp(578)

Ordnance "com_weap_inf_flameblaster_ord" missing trail effect "mediumsmoketrail"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036



Message Severity: 2

.\Source\FLEffect.cpp(214)

FLEffect::Read: duplicate effect class name (5f518933)!



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"



Message Severity: 2

.\Source\VOHelper.cpp(183)

VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"



Message Severity: 3

.\Source\LoadUtil.cpp(829)

Unable to find level chunk cis_hover_speederbike in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\TS1\Data\_lvl_pc\SIDE\cis.lvl





Message Severity: 3

.\Source\LoadUtil.cpp(1019)

Unable to find level chunk  in dc:SIDE\cis.lvl





Message Severity: 2

.\Source\SkyManager.cpp(122)

Skyfile FarSceneRange is in old format



Message Severity: 3

.\Source\VehicleSpawn.cpp(135)

Vehicle spawn missing command post "cp2"



Message Severity: 2

.\Source\VehicleSpawn.cpp(191)

Vehicle spawn missing class "cis_hover_speederbike"



Message Severity: 3

.\Source\VehicleSpawn.cpp(135)

Vehicle spawn missing command post "cp2"



Message Severity: 2

.\Source\VehicleSpawn.cpp(191)

Vehicle spawn missing class "cis_hover_speederbike"



Message Severity: 3

.\Source\VehicleSpawn.cpp(135)

Vehicle spawn missing command post "cp2"



Message Severity: 2

.\Source\VehicleSpawn.cpp(191)

Vehicle spawn missing class "cis_hover_speederbike"



Message Severity: 3

.\Source\VehicleSpawn.cpp(135)

Vehicle spawn missing command post "cp2"



Message Severity: 2

.\Source\VehicleSpawn.cpp(191)

Vehicle spawn missing class "cis_hover_speederbike"



Message Severity: 3

.\Source\VehicleSpawn.cpp(135)

Vehicle spawn missing command post "cp2"



Message Severity: 2

.\Source\VehicleSpawn.cpp(191)

Vehicle spawn missing class "cis_hover_speederbike"



Message Severity: 3

.\Source\VehicleSpawn.cpp(135)

Vehicle spawn missing command post "cp2"



Message Severity: 2

.\Source\VehicleSpawn.cpp(191)

Vehicle spawn missing class "cis_hover_speederbike"



Message Severity: 3

.\Source\VehicleSpawn.cpp(135)

Vehicle spawn missing command post "cp2"



Message Severity: 2

.\Source\VehicleSpawn.cpp(191)

Vehicle spawn missing class "cis_hover_speederbike"



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Source\VehicleSpawn.cpp(139)

Vehicle spawn command post "cp1" has no control region



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 4



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 8



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 12



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 16



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 20



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 24



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 28



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 32



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 36



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 40



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 44



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 48



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 52



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 56



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 60



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 64



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 68



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 72



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 76



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 80



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 84



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 88



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 92



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 96



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 100



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 104



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 108



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 112



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 116



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 120



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 124



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 128



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 132



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 136



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 140



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 144



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 148



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 152



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 156



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 160



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 164



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 168



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 172



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 176



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 180



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 184



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 188



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 192



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 196



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 200



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 204



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 208



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 212



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 216



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 220



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 224



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 228



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 232



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 236



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 240



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 244



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 248



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 252



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 256



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 260



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 264



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 268



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 272



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 276



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 280



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 284



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 288



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 292



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 296



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 300



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 304



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 308



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 312



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 316



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 320



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 324



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 328



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 332



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 336



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 340



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 344



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 348



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 352



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 356



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 360



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 364



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 368



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 372



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 376



Message Severity: 2

.\Memory\RedMemoryPool.cpp(170)

Memory pool "SoldierAnimation" is full; raise count to at least 380



Message Severity: 2

.\Source\Weapon.cpp(82)

Weapon 'cis_weap_inf_hdtd' is not localized for stats page



Message Severity: 2

.\Source\Weapon.cpp(82)

Weapon 'com_weap_inf_flameblaster' is not localized for stats page



Message Severity: 2

.\Source\Weapon.cpp(82)

Weapon 'cis_weap_inf_smoldermissile' is not localized for stats page

Thank you for helping me veryy much. This site's people are very nice, I hear :o
Tuskenjedi

RE: alittle thing with te modtools text (2 maps)

Post by Tuskenjedi »

Welcome to GT. That post's a bit long though,
It says that those things aren't localized, might that be the problem? Or the soldier anim count, I'm not very good with that stuff... :oops:
GuitarMan
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RE: alittle thing with te modtools text (2 maps)

Post by GuitarMan »

Localization doesn't have anything to do with a crash. If something isn't localized then the game just puts a bunch of weird numbers and letters by default. And there is something wrong with the soldeir animations in the memory pools or something. Guess that wasn't a big help. Look over your soldier animation stuffs in your lua. You may have changed something there. Im not very good at this either.

EDIT: BTW Welcome to GameToast!
Huttendzeera{JediFay}

RE: alittle thing with te modtools text (2 maps)

Post by Huttendzeera{JediFay} »

mmmmmm
I did, I couldn't find solder animation in the lua only other ones. Thanks for the warm greeting!.
Alpha

RE: alittle thing with te modtools text (2 maps)

Post by Alpha »

Something is wrong with your second CP. Did you fool with it or is it still the default one? Your vehicles spawn may be wrong.
Huttendzeera{JediFay}

RE: alittle thing with te modtools text (2 maps)

Post by Huttendzeera{JediFay} »

Well, for which map, 1 or 2? In my 2nd I only have 2 cps. I'll checck that out.. Thank you alpha. :)
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