Auto Turrets, Mines, and Special Classes
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SG-17
- Second Lance Corporal

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Auto Turrets, Mines, and Special Classes
Is there a way via Hex Editing to increase the limit of Auto-Turrets, Mines, and special classes to be on the field at once?
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Deviss
- Master of the Force

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Re: Auto Turrets, Mines, and Special Classes
only changing the odf's filesSG-17 wrote:Is there a way via Hex Editing to increase the limit of Auto-Turrets, Mines, and special classes to be on the field at once?
- [RDH]Zerted
- Gametoast Staff

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Re: Auto Turrets, Mines, and Special Classes
In theory you can hex edit anything, but it would be easier to make the change in the ODF files (classes count would be in the map's Lua script) and munge a new lvl.
If the mod is only for SP, then you can use the v1.3 patch and create a custom user script to change the first two items.
If the mod is only for SP, then you can use the v1.3 patch and create a custom user script to change the first two items.
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SG-17
- Second Lance Corporal

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Re: Auto Turrets, Mines, and Special Classes
I managed to hex edit the autoturrets, but the max I can deploy is 6, even if I have it set to 8.
Is this normal?
Is this normal?
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ckmcruel
Re: Auto Turrets, Mines, and Special Classes
You might have to change the autoturret odf to allow more than six.
