Battle of Teth (B'omarr Monastery)
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ForceMaster
- Lieutenant General

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Re: Battle of Teth (B'omarr Monastery)
Wow! thanks for your sugestions dude!
I will try to add other buildings with a similar description like you said.
Pics coming soon...
I will try to add other buildings with a similar description like you said.
Pics coming soon...
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allthetutorials123
- Second Lance Corporal

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Re: Battle of Teth (B'omarr Monastery)
That would kind of tie in with what my suggestion was... Good luck with the buildings.ForceMaster wrote:Wow! thanks for your sugestions dude!
I will try to add other buildings with a similar description like you said.
Pics coming soon...
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ForceMaster
- Lieutenant General

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Re: Battle of Teth (B'omarr Monastery)
This is the twilight model for the map, with anims. (textures no yet).
"takeoff"
"basepose"
"takeoff"
Hidden/Spoiler:
Hidden/Spoiler:
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Skipper 24
- Rebel Sergeant

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Re: Battle of Teth (B'omarr Monastery)
Wow, the Twighlight looks just like the real thing. Can't wait for skin
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0001111000
- Private Second Class
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Re: Battle of Teth (B'omarr Monastery)
nice work Forcemaster this mod is really shaping up i can't wait until its released.
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501st_commander
- Master Bounty Hunter

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Re: Battle of Teth (B'omarr Monastery)
looks great!ForceMaster wrote:This is the twilight model for the map, with anims. (textures no yet).
"takeoff""basepose"Hidden/Spoiler:Hidden/Spoiler:
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ForceMaster
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lesovikk1
- Captain

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Re: Battle of Teth (B'omarr Monastery)
wow awsome dude
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
now, I listen you wath you want to add in the mission with this flyer. I listen sugestions. 
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genaral_mitch
- Jedi

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Re: Battle of Teth (B'omarr Monastery)
This is amazing! Now tell me, is the Twilight a vehicle, or prop?ForceMaster wrote:Hidden/Spoiler:
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Darth_Squoobus
- General

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Re: Battle of Teth (B'omarr Monastery)
Hmm... Would a small interior be a bit much?ForceMaster wrote:now, I listen you wath you want to add in the mission with this flyer. I listen sugestions.
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RogueKnight
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Re: Battle of Teth (B'omarr Monastery)
genaral_mitch wrote:This is amazing! Now tell me, is the Twilight a vehicle, or prop?ForceMaster wrote:Hidden/Spoiler:
Model looks good ForceMaster!ForceMaster wrote:Yes, is a flyable vehicle, to my TCW new map.jedi_pilot wrote:Awsome!! Is it going to be a prop, or a flyable vehicle???
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genaral_mitch
- Jedi

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Re: Battle of Teth (B'omarr Monastery)
Is it more than 70% complete?
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RogueKnight
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Re: Battle of Teth (B'omarr Monastery)
The model or the map? The model looks done.genaral_mitch wrote:Is it more than 70% complete?
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genaral_mitch
- Jedi

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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
you mean flyer or monastery?Darth_Squoobus wrote:Hmm... Would a small interior be a bit much?ForceMaster wrote:now, I listen you wath you want to add in the mission with this flyer. I listen sugestions.
yes, is over 80% done.genaral_mitch wrote:Is it more than 70% complete?
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genaral_mitch
- Jedi

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Re: Battle of Teth (B'omarr Monastery)
Sweet!ForceMaster wrote:you mean flyer or monastery?Darth_Squoobus wrote:Hmm... Would a small interior be a bit much?ForceMaster wrote:now, I listen you wath you want to add in the mission with this flyer. I listen sugestions.![]()
yes, is over 80% done.genaral_mitch wrote:Is it more than 70% complete?
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Darth_Squoobus
- General

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Re: Battle of Teth (B'omarr Monastery)
Flyer. I mean like when it lands you can see something like two chairs and a window inside.ForceMaster wrote:you mean flyer or monastery?Darth_Squoobus wrote:Hmm... Would a small interior be a bit much?ForceMaster wrote:now, I listen you wath you want to add in the mission with this flyer. I listen sugestions.![]()
yes, is over 80% done.genaral_mitch wrote:Is it more than 70% complete?
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
thanks for your suggestion friend, but in this case I do not think that it should be convenient, bencause it may be increase dramatically the amount of poligoinos to use in the model and I think it has a good deal. 
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Darth_Spiderpig
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Re: Battle of Teth (B'omarr Monastery)
Good decision, the model and the texture looks: HOLY COW, THIS IS AWESOMEForceMaster wrote:thanks for your suggestion friend, but in this case I do not think that it should be convenient, bencause it may be increase dramatically the amount of poligoinos to use in the model and I think it has a good deal.
For the interior, you could use the AT-AT 1st person view for pilot and co-pilot, would fit in perfectly
Just a suggestion.
