Force Speed
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- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Force Speed
you are loading both the custom and the global ingame.lvl, rigth?
can you post your ingame.req?
can you post your ingame.req?
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Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: Force Speed
Hidden/Spoiler:
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Force Speed
From the tutorial:
That means it should look exactly like the following in your lua:[b][color=#FF8000][RDH]Zerted[/color][/b] wrote:4) Edit data_ING\Common\scripts\ING\INGc_1flag.luaCode: Select all
Add ReadDataFile("dc:ingame.lvl") before the line ReadDataFile("ingame.lvl")
Code: Select all
ReadDataFile("dc:ingame.lvl")
ReadDataFile("ingame.lvl")-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: Force Speed
Ok.
Sodoes the DC: only contain the added models, or does it matter if they contain the same items?
Sodoes the DC: only contain the added models, or does it matter if they contain the same items?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Force Speed
the local ingame.lvl you get by munging the ingame.req of your map should only contain new or modified files. it doesnt matter if it contains unneended stuff, that will only increase the filesize.
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Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: Force Speed
Great The Models are now Munged however, I have a couple of Minor Irrations now bothering me.
One:
The Icons are Green. I expect that this is because I used the HUD Poison as a Template and hexedited them to get multiple variations of it. I hope there is a Simple thing I can do to the exhisting textures that allows all colours to be seen, rather than just green.
Two:
The icons are far biggger than I anticipated. How do I move them to the correct position and shrink them down? I think I saw a Tutorial on this somewhere but cant find it at the momen.
Thank you all for you patients and time. Dispite modding for over a year now, I am stilll learning new things.
One:
The Icons are Green. I expect that this is because I used the HUD Poison as a Template and hexedited them to get multiple variations of it. I hope there is a Simple thing I can do to the exhisting textures that allows all colours to be seen, rather than just green.
Two:
The icons are far biggger than I anticipated. How do I move them to the correct position and shrink them down? I think I saw a Tutorial on this somewhere but cant find it at the momen.
Thank you all for you patients and time. Dispite modding for over a year now, I am stilll learning new things.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Force Speed
if the icon is only green ingame i assume its vertexcolors that were applied in xsi. i dont think you can get rid of them easily through hexediting but maybe putting "-vertexlighting" in the msh.option will helpSlime615 wrote:The Icons are Green. I expect that this is because I used the HUD Poison as a Template and hexedited them to get multiple variations of it. I hope there is a Simple thing I can do to the exhisting textures that allows all colours to be seen, rather than just green.
the coordinates can be set either in an extraweapons or the normal hudfile. i think youll find explanations in floating icon fix or weaponicon threads.Slime615 wrote:The icons are far biggger than I anticipated. How do I move them to the correct position and shrink them down? I think I saw a Tutorial on this somewhere but cant find it at the momen.
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Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: Force Speed
Does anyone know what the:
MeshInfo("mshname")
{
Position0, 0, 0, "Viewport")
Rotation(0, 0, 0)
Scale(0, 0, 0)
Infomation is for the Neuro Posion or the Rage/rally Buttons? Tjhose are what I used as a Template....
MeshInfo("mshname")
{
Position0, 0, 0, "Viewport")
Rotation(0, 0, 0)
Scale(0, 0, 0)
Infomation is for the Neuro Posion or the Rage/rally Buttons? Tjhose are what I used as a Template....
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Force Speed
from the 1playerhud.hud in Common\hud\C:
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Slime615
- Lieutenant General

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Re: Force Speed
Thanks.
The Icons are now working, and in the right place.
however, they are still green, dispite the modification to the Option file.
Could someone please make a Msh, identicle in size and shape to the hud_Poison msh, but without that wierd Green tinge?
With that I could finaly get this part of the project finished.
Thanks.
Thanks.
The Icons are now working, and in the right place.
however, they are still green, dispite the modification to the Option file.
Could someone please make a Msh, identicle in size and shape to the hud_Poison msh, but without that wierd Green tinge?
With that I could finaly get this part of the project finished.
Thanks.
Thanks.
