Space Deathstar Release!
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ARC_Trooper_phi658
- Rebel Warrant Officer

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Redline
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1:In the Deathstar give it four terminals destroy them and many turrets will be shot over.Alpha wrote:My suggestions:
Alliance Ships:
Make the faster
Give them Shields (See Astute's Map from the MapPack 4 Competition, Naboo Mountainside)
Map:
Less Turrets (Or at least less accurate)
Less Barriers in the Trench
You guys might hate me for this, but I say remove the turrets from the trenches. I know there were some in the movie and there were some in the Rogue Squadron games, but wouldn't the whole point of flying through the trench be to avoid turrets? If you leave them, make the wildly in accurate. Anyway...I hate turrets.
2:I have take the Falcon model from hoth and have made a new odf for flying.
3: You find vaders tie in the deathstar hangar
and the falcon in the rebel hangar (his respawntime is by 2 minutes)
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Alpha
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=AOX=Durge
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Redline
- 2nd Lieutenant

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Taivyx
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ARC_Trooper_phi658
- Rebel Warrant Officer

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Delta_57_Dash
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Xavious
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Delta_57_Dash
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uhm... some comments about the map:
1: it is friggin impossible to get to the exhause port unless you fly way above everything and then scream straight down into the trench at the end. This is due to the 20 turrets clustered around the port, the 20 turrets clustered about 200 feet before the port, and the 4 turrets sitting in the trench all at the same spot. even WITH both death star auto-turret stations knocked out, I got shot down every time I got within 100 feet of those 3 clusters.
2: Empire gains points really fast, without disabling the rebel ship.
3: There are 2 millennium falcons... 1 at the temple (prop) and 1 at the ship (flyable)
4: The shield generator has disappeared from the outside of the Star Destroyer, making it nigh impossible for the rebellion to take it out unless they land on it (past the 4 turrets on top of the hangar shield)
5: Falcon's lasers are super-weak against everything except enemy ties. They take forever to knock out a frigate.
6: Falcon has no combat chatter.
7: Falcon has no sound when firing
8: Falcon has no engine sound.
9: Tie X1 has no engine sound
10: Tie X1 is HUGE.
Other than that, I LOVE the massassi temple! Sweet planet-to-space transfer.
1: it is friggin impossible to get to the exhause port unless you fly way above everything and then scream straight down into the trench at the end. This is due to the 20 turrets clustered around the port, the 20 turrets clustered about 200 feet before the port, and the 4 turrets sitting in the trench all at the same spot. even WITH both death star auto-turret stations knocked out, I got shot down every time I got within 100 feet of those 3 clusters.
2: Empire gains points really fast, without disabling the rebel ship.
3: There are 2 millennium falcons... 1 at the temple (prop) and 1 at the ship (flyable)
4: The shield generator has disappeared from the outside of the Star Destroyer, making it nigh impossible for the rebellion to take it out unless they land on it (past the 4 turrets on top of the hangar shield)
5: Falcon's lasers are super-weak against everything except enemy ties. They take forever to knock out a frigate.
6: Falcon has no combat chatter.
7: Falcon has no sound when firing
8: Falcon has no engine sound.
9: Tie X1 has no engine sound
10: Tie X1 is HUGE.
Other than that, I LOVE the massassi temple! Sweet planet-to-space transfer.
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Commander_Cody771
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=AOX=Durge
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alenoguerol
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just a few things..
- Vader's Tie name is wrong. that's not a Tie Advanced. its a Tie Advanced X1 Prototype btw..
- Millenium Falcon doesnt have sounds/engine glow, same with Vader's Tie
- add more Rooms into the Death Star! maybe a few Command Post to capture
- i dont remember who said it but there's no sense to destroy the Shield Generator of the Star Destroyer cause the Capital ship isnt destroyable anyway...
- Vader's Tie name is wrong. that's not a Tie Advanced. its a Tie Advanced X1 Prototype btw..
- Millenium Falcon doesnt have sounds/engine glow, same with Vader's Tie
- add more Rooms into the Death Star! maybe a few Command Post to capture
- i dont remember who said it but there's no sense to destroy the Shield Generator of the Star Destroyer cause the Capital ship isnt destroyable anyway...
- Gogie
- Modeling Master

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- Thunder
- Lieutenant Colonel

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RE: Re: Space Deathstar Release!
hhmmm when i put the file RDA in my addon folder and start it up to play the name of it is Rebels Dieing A Lot
- Thunder
- Lieutenant Colonel

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RE: Re: Space Deathstar Release!
Wait
when i put this map in addon and i load it in the game i can not play it whats happening
when i put this map in addon and i load it in the game i can not play it whats happening
- Maveritchell
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- Teancum
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