thanks
Object Scales (3ds Max)
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xXxDimmuBorgir13xXx
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Object Scales (3ds Max)
So, awhile back I made a topic cause I couldn't get my object's in game, or with a texture, well I finally got that to work, but now Im havin trouble finding a good scale for my objects.I made a house, and some boxes, but the house is way too small, and the boxes are way to big.Can anyone tell me some common sizes for objects, and also how I can scale them or, if I need to keep doing what I'm doing by guessing, and scaling in 3ds Max.
thanks
thanks
- Fiodis
- Master of the Force

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Re: Object Scales
This thread may be better placed in the 3D Modelling forum; you'd find a bit more help there with modelling issues.
One square, in XSI, is one meter. Not sure about 3ds max. I have no idea what you mean by "common sizes for objects," since "objects" is so general a term. What's good for one house may violate the laws of physics in another.
As a note, you can easily alter the size of your meshes without having to re-export, either by hex-editing it or making a msh.option file with a scale parameter thrown in, take a look at the Msh section of the FAQ thread here. The msh.option is by far the easiest if you only plan on little adjustments; if you shrink or stretch too much via msh.option the texture becomes invisible.
One square, in XSI, is one meter. Not sure about 3ds max. I have no idea what you mean by "common sizes for objects," since "objects" is so general a term. What's good for one house may violate the laws of physics in another.
As a note, you can easily alter the size of your meshes without having to re-export, either by hex-editing it or making a msh.option file with a scale parameter thrown in, take a look at the Msh section of the FAQ thread here. The msh.option is by far the easiest if you only plan on little adjustments; if you shrink or stretch too much via msh.option the texture becomes invisible.
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xXxDimmuBorgir13xXx
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Re: Object Scales
Ah thank you, I will just probably make a .option file for them thenFiodis wrote:This thread may be better placed in the 3D Modelling forum; you'd find a bit more help there with modelling issues.
One square, in XSI, is one meter. Not sure about 3ds max. I have no idea what you mean by "common sizes for objects," since "objects" is so general a term. What's good for one house may violate the laws of physics in another.
As a note, you can easily alter the size of your meshes without having to re-export, either by hex-editing it or making a msh.option file with a scale parameter thrown in, take a look at the Msh section of the FAQ thread here. The msh.option is by far the easiest if you only plan on little adjustments; if you shrink or stretch too much via msh.option the texture becomes invisible.
Thanks again for for the help ^_^
- AceMastermind
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Re: Object Scales
Just import psych0fred's unit_template_beta into your scene for size reference, that's really all you need.
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xXxDimmuBorgir13xXx
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Re: Object Scales
Not to sound mean or anything, but that didn't help...AceMastermind wrote:Just import psych0fred's unit_template_beta into your scene for size reference, that's really all you need.
Im not working in XSI, Im in 3Ds Max, and..not making units, now I understand if you were trying to get me to use the trooper pic in that folder, and work around it (ex. make the building taller, and longer) , but unno...I was just looking for some specific information on say, how tall some of the buildings/units are in game.
- AceMastermind
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Re: Object Scales
It doesn't matter what application you're working in or if you're "not making units", just Crosswalk the model into 3ds Max for size reference, you can use it to get weapons, props, buildings, ships, etc an appropriate scale then record your own specific information for future projects.xXxDimmuBorgir13xXx wrote:Im not working in XSI, Im in 3Ds Max, and..not making units...
No, I wasn'txXxDimmuBorgir13xXx wrote:...now I understand if you were trying to get me to use the trooper pic in that folder, and work around it (ex. make the building taller, and longer)
See my reply under the first quote...xXxDimmuBorgir13xXx wrote:...I was just looking for some specific information on say, how tall some of the buildings/units are in game.
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