Invisible Textures in ZeroEditor [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Invisible Textures in ZeroEditor [Solved]

Post by thelegend »

hey all,
I have a really disturbing problem. In XSI and in game my objects are visible. But in Zero Editor the most textures (3 of 4) are invisible. I still can see the rims of the primitives but there is no texture.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Invisible Textures in ZeroEditor

Post by Kingpin »

Are they white, or transparent? Is it the same ingame? A few of my old Sketchup models had messed up textures whilst in the Editor, but worked ingame.
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Invisible Textures in ZeroEditor

Post by thelegend »

They are invisible (100 % tansparent). In game I can see them without problems.
JimmyAngler
High General
High General
Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none
Location: Area 51

Re: Invisible Textures in ZeroEditor

Post by JimmyAngler »

Just a note, I have this problem too occasionally.
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Invisible Textures in ZeroEditor

Post by thelegend »

Hm that's really weird. I made a few interoir walkways and rooms but to put smaller props in it I should see where the floor, the walls and the roof is. I just can see the pillars I have added.

Edit: Ok. I got it fixed. Unbelieveable but true: There was a texture I am using for my model but after I removed it, the textures now can be seen in zero Editor. I really wonder why that happened..
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: Invisible Textures in ZeroEditor [Solved]

Post by GAB »

It has also happened to me. In my case, it was because the model had a texture applied which had an alpha channel. Getting rid of the alpha solved the issue.
Post Reply