Agamar: Forest v1.0 Released

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Darth_Z13
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Agamar: Forest v1.0 Released

Post by Darth_Z13 »

Well after about a month of work I've released my first map . I present to you....
Image
Readme wrote:

-Agamar: Forest v1.0-

HISTORY:
Republic Intelligence has discovered a CIS Base on the planet of Agamar where General Grievous is hiding.
The Republic has sent in the Elite 13th Stealth Battalion along with General Kenobi.
While Kenobi and the clones hold off the Grievous' Army, a Clone Commando Team has been sent in to destroy the base.....


Created by Darth_Z13
Website: http://www.darth-z13-swbf2-creations.piczo.com/

-Installation-

(# meaning your drive name, computers may differ)

Move NAT to #:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon folder.

-Uninstallation-

(# meaning your drive name, computers may differ)

Remove NAT from #:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon folder.

-Credits-
(in no particular order)

[RDH]Zerted- Loading Screens
archer01- Finding the problem in LUA
Adreniline- Night Skins
MajinRevan- Commando ODFs
OOM-9- DC-15 Carbine
Penguin- HUDtag fix
Qdin- DC-17m ICWS
Dragonum- DC-15s Side Arm Blaster
DooFi- skins for the Imperial Clone Commando and the first person view of it
Neomarz- Clone Commando Model
Teancum and Vyse- Converting the Commando Model
Hebes24, Ipodzanyman, Darth_Maul- Beta Testing
Droideka88- MagnaGuard Skin
Rends- Crates
Teancum- Landers

-Other Stuff-

You may NOT in any way put the elements of this level into your mod/map without my permission (with the exception of the Commando, ask MajinRevan about that)

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Screenies:

Image

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Download Link:
http://files.filefront.com/Agamar_Fores ... einfo.html
Last edited by Darth_Z13 on Wed Sep 20, 2006 11:06 pm, edited 3 times in total.
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RE: Agamar: Forest v1.0 Released

Post by cloneknight »

Very cool i love the new skins! shtr
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RE: Agamar: Forest v1.0 Released

Post by valiant »

OMG I'm Filefront staff and have to wait in a line?! lol.

Hey Darth, why dont you have one of my maps as a favorite? U diss me now. lol.
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RE: Agamar: Forest v1.0 Released

Post by Darth_Z13 »

The maps that I have as my favourite's are the ones I play the most. Thanks for the PM somenoob, I hadn't noticed the screen thing.
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RE: Agamar: Forest v1.0 Released

Post by Xavious »

Looking nice, downloading.
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RE: Agamar: Forest v1.0 Released

Post by Space-Rebel-Pirate-Thing »

Is the magnaguard's lightsaber SUPPOSED to look like that?

I'm confused. *whimper* *whimper*
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RE: Agamar: Forest v1.0 Released

Post by Darth_Z13 »

Ya they look alot better ingame.
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RE: Agamar: Forest v1.0 Released

Post by Qdin »

it's simple, it's good and is definately something worth to play; even seen fro mthe screens :D

usually the most maps are using the 'default' amount of units per side; do you have more or less units? :o
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RE: Agamar: Forest v1.0 Released

Post by Darth_Z13 »

"More units More units!" My Beta Testers said and I totally agreed with them. I have the AI for the REP up to 60 and the CIS to 75 with reinforcements changed accordingly. It's still alot better if you have the AI set higher though :).
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RE: Agamar: Forest v1.0 Released

Post by Xavious »

One suggestion: Put something in the background. It looks rather.....plain and boring.
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RE: Agamar: Forest v1.0 Released

Post by Darth_Z13 »

Like on the sky? How did you like the map compared to my last beta Darth_Maul?
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RE: Agamar: Forest v1.0 Released

Post by Xavious »

Yeah like some of those background trees in the other forest levels. (Yavin and Endor)
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RE: Agamar: Forest v1.0 Released

Post by Darth_Z13 »

Well I like that idea but (I'll keep trying) looking at what I got I think that somebody should start playing that ree-ree-ree music from that horror movie. It looks awful.
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RE: Agamar: Forest v1.0 Released

Post by Teancum »

Pretty darn good for a first map. Seriously.
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RE: Agamar: Forest v1.0 Released

Post by Darth_Z13 »

Thanks Teancum. Any advice?
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Post by Karnage »

I don't know if anyone else gets this but whenever I click "Download now!", it comes back to the same page with an error at the top saying,
:!: Your download has failed. There were no available download servers. Click here to try your download again.
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Post by Darth_Z13 »

Thats been happening to everyone for some reason. It's working now though...

EDIT: Whoa!!! Maybe not. Something's going on with Filefront I started to download the Pestox Urban Wasteland and it told me 16 hours! Wait until later tonight.

ANOTHER EDIT: Ok now it's telling me 7 minutes. That's a little more reasonable.
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Post by Darth_Z13 »

Okay just found a new glitch today. If you are too close to a STAP when you throw a Orbital Bombardment it cause the game to shut down. Dunno why....
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RE: Agamar: Forest v1.0 Released

Post by trainmaster611 »

Whoa! In the 6th pic, is that a landing craft?
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RE: Agamar: Forest v1.0 Released

Post by Darth_Z13 »

Yes it is. Here is a better pic of it:

Image
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