WIP Tatooine Rooftop Jump 3

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SergeantShade

WIP Tatooine Rooftop Jump 3

Post by SergeantShade »

Ok so I started the TRJ project a long time ago. special thanks to Caleb and Wideboy (for releasing models), Dann (a Lot of help), and the Sound Tutorials (I might have to redo everything though) - I should be done in atleast 2 months. I only have a quarter of this map done geometrically, then I have to add the effects and not to mention, the sides. This is actually the first TRJ with AI.

This is what the finished product Should look like:
Image
Picture was taken from TJ2 - before it got accidentally reformatted.. and I lost all my explosions too, and the cherry grenade..

Anyways that was a terrible loss, and that too was still a work in progress.
This is TJ3 the map I'm working on now:

Added a rancor with his legs fused to the ground: (lol)
Image

trying to use different map layers for the 3D maze effect:
Image

Thanks to A whole whackload of help I got animations:
Image

Image

Tunnels underground, going even further with the maze:
Image

It was actually some hobo's home, lol:
Image

Yeah, so I'm aiming for the full night effect as well, and I'm trying to import some massive explosions for later. I really need to stop spamming my own map so much in the same place, cause It's a real tiny spot. I need more things to Fill The Entire Map. a Massive maze, and you know that animation i was talking about? That could be a great help to adding some new ground. Expected beta date: March 20th, I can let people see my map until I start working on it again.
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Re: WIP Tatooine Rooftop Jump 3

Post by trainmaster611 »

Looks cool :)
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Re: WIP Tatooine Rooftop Jump 3

Post by mutedrancor »

This looks really good for a first map :thumbs:
SergeantShade

Re: WIP Tatooine Rooftop Jump 3

Post by SergeantShade »

actually i did much more maps, but sadly i gave up on them or got deleted by accident, sort of like trj2. I was the origional one to make SotG movie maps, man those were good.
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Re: WIP Tatooine Rooftop Jump 3

Post by JPI Dictator4life »

Neat. Any secret area or vehicles, like a car or a house?
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Re: WIP Tatooine Rooftop Jump 3

Post by {501st}Commander_Appo »

Nice progress you've got working on the map. :thumbs:
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Re: WIP Tatooine Rooftop Jump 3

Post by Grev »

This looks cool. All roof battles?
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Re: WIP Tatooine Rooftop Jump 3

Post by (Edwinator) »

I can tell already, there is gonna be one (Diet Coke) of a lot of downloads. :runaway:
SergeantShade

Re: WIP Tatooine Rooftop Jump 3

Post by SergeantShade »

This looks cool. All roof battles?
Almost all roof battles, the 'Jump' part was no joke either. There are so many bumps, you'll have to. I can picture about 7 different floors.
Neat. Any secret area or vehicles, like a car or a house?
I need to find house geometry first, not that anyones released any. I'd put them underground. Yeah, I guess it is possible that i could put a few vehicles in.

*Updates* I got sound back up again but i still need to customize it. I got some neat released addons thx to gametoast :bowdown: and routing around rend's old site.
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Re: WIP Tatooine Rooftop Jump 3

Post by woner11 »

You've got some potential if this is a first map.
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Re: WIP Tatooine Rooftop Jump 3

Post by trainmaster611 »

If there's a lot of jumping, how do the AI get around? :?
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Re: WIP Tatooine Rooftop Jump 3

Post by Fingerfood »

All of them have small jet packs and there's a hole bunch of HintNodes...
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Re: WIP Tatooine Rooftop Jump 3

Post by Master-Bandon »

So all units have a jetpack?
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Re: WIP Tatooine Rooftop Jump 3

Post by Guest »

how about a hunt mode with some bounty hunters against han, chewie, ep4 luke (with blaster), old ben and r2d2
it can be hero assault also
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Re: WIP Tatooine Rooftop Jump 3

Post by MandeRek »

Wow, this is looking great! I can't wait for new good Tatooine maps! Keep up the good work ;)
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Re: WIP Tatooine Rooftop Jump 3

Post by Delta 47 »

Looks good :)
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Re: WIP Tatooine Rooftop Jump 3

Post by Guest »

yeah we have not much tatooine maps (nothing compared to the dark... oh i mean amount of geonosis maps)
SergeantShade

Re: WIP Tatooine Rooftop Jump 3

Post by SergeantShade »

If there's a lot of jumping, how do the AI get around? :S
All of them have small jet packs and there's a hole bunch of HintNodes...
So all units have a jetpack?
with very good and experienced map to ai knoledge ;) All of them will have hint nodes to follow, but not jet packs. Jet packs will exploit the maze on how it is supposed to be seen. I need the person to figure it out on their own without the help of fancy jet packs. It's frustrating, and it may make the player feel like they aren't really seeing it all, which makes them want to download and download again. It's a puzzle.
how about a hunt mode with some bounty hunters against han, chewie, ep4 luke (with blaster), old ben and r2d2
it can be hero assault also
That's a good idea, except i'm not the person to ask for any droid model to make it playable. That was an error on one of the sotg maps as well.
yeah we have not much tatooine maps (nothing compared to the dark... oh i mean amount of geonosis maps)
I like the dark so i'm going to go along with it :D Geonosis is too wide opened. "Exposed" i should say.
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Re: WIP Tatooine Rooftop Jump 3

Post by JPI Dictator4life »

SergeantShade wrote:
Neat. Any secret area or vehicles, like a car or a house?
I need to find house geometry first, not that anyones released any. I'd put them underground. Yeah, I guess it is possible that i could put a few vehicles in.

*Updates* I got sound back up again but i still need to customize it. I got some neat released addons thx to gametoast :bowdown: and routing around rend's old site.
I think Dann released some of his jinglin houses, you could just re skin a few of them.
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Re: WIP Tatooine Rooftop Jump 3

Post by Grev »

Im working on a dark tat map right now!
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