XSI addon help and my first model

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ShadowChaos
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XSI addon help and my first model

Post by ShadowChaos »

Well heres my fist model but I am having some trouble with it.
three things actually
first when I try to install the xsiaddon to export to mesh, I get this..notice the bottom
Image
notice that error
It installs successfully but I can't use it well heres what happens next..
Image

This is what it is supposed to look like
Image
(Its a look out tower for a cis sniper! my favorite battle front class :)

So whats happening is its missing the openGL thing so I think thats why my model gets twisted when I try to export it.
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Re: XSI addon help and my fist model

Post by Caleb1117 »

The export addon only works with versions lower then 6.0.
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ShadowChaos
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Re: XSI addon help and my fist model

Post by ShadowChaos »

oh ok thank you.
but what about the full version of v6? would that work?

and If i switch back to v5 what will I be missing out on from v6?

Thanks
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Re: XSI addon help and my fist model

Post by FragMe! »

ShadowChaos wrote:oh ok thank you.
but what about the full version of v6? would that work?

and If i switch back to v5 what will I be missing out on from v6?

Thanks
If you are just getting started or doing basics then there won't be much of a difference between 6 and 5.
You can also still work in 6 and just do an XSI export using crosswalk to get it back into 5 for export to msh.
The long way around :P
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ShadowChaos
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Re: XSI addon help and my fist model

Post by ShadowChaos »

oh ok thanks!

EDIT
Caleb1117 wrote:The export addon only works with versions lower then 6.0.
will there ever be an addon for version 6?

Thanks again

EDIT2: also I am still getting the same error and I am now using version 5.11 ..
It gets to 0% when I try to export to msh and then the error message comes up saying "successfully saved scene before system failure"
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Re: XSI addon help and my fist model

Post by FragMe! »

Make sure you are just branch selecting the dummyroot and the model bits you have put under it.
Don't select the default scene root lights or camera.
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Re: XSI addon help and my fist model

Post by theultimat »

Why not use Rep's MeshEx Beta 2 to export the models? It works like a dream for me :yes: .
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Re: XSI addon help and my fist model

Post by Caleb1117 »

But there are still some things you need the regular exporter for, animated things, scrolling textures, and probably vertex lighting, among other things.

But if it's a simple prop or vehicle, even with transparency, it should be great for you.
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