I came across this while browsing the Assets, though i'm not sure if someone has mentioned this before. It doesn't appear to have a texture, but it does have a .MSH.OPTION file to go with it, but no .ODF.
It does appear in ZE, and i'm trying to get it in-game at the moment.
It's probably another model left out of the original game.
Maybe from the Battle of Endor?
It's quite big, and has two hangars with a corridor joining the two.
All_Cap_MonCalamari.msh?
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raz1992
- Teancum
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RE: All_Cap_MonCalamari.msh?
Hmmm, nice find!
all_cap_moncalamari.msh calls for these textures:
spa1_bldg_moncalamari_02.tga
spa1_bldg_moncalamari_03.tga
spa1_bldg_stardestroyer_02.tga
all_cap_moncalamari.msh calls for these textures:
spa1_bldg_moncalamari_02.tga
spa1_bldg_moncalamari_03.tga
spa1_bldg_stardestroyer_02.tga
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Darth_Z13
- Jedi High Council

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RE: All_Cap_MonCalamari.msh?
Where is it? I searched the assets but couldn't find it...
EDIT: Never mind. It was in the space template...
EDIT: Never mind. It was in the space template...
Last edited by Darth_Z13 on Thu Feb 01, 2007 8:31 pm, edited 1 time in total.
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Ipodzanyman
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RE: All_Cap_MonCalamari.msh?
That's what that was....I was trying to figure out why my moncalomari's looked so wierd in ZE, I used the wrong thing..... oops
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Qdin
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RE: All_Cap_MonCalamari.msh?
lol
Make an .odf for it!
Make an .odf for it!
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Darth_Z13
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RE: All_Cap_MonCalamari.msh?
I can't find those three textures Teancum? I searched the entire mod tools.
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raz1992
RE: All_Cap_MonCalamari.msh?
Spa1_bldg_stardestroyer_02.tga is in there, but I can't seem to find Spa1_bldg_moncalamari_02.tga and Spa1_bldg_moncalamari_03.tga.
The closest comes to Spa1_bldg_moncal_02, and Spa1_bldg_moncal_03.
The closest comes to Spa1_bldg_moncal_02, and Spa1_bldg_moncal_03.
- AceMastermind
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Re: RE: All_Cap_MonCalamari.msh?
Copy and rename the ".tga's" that are the closest:raz1992 wrote:Spa1_bldg_stardestroyer_02.tga is in there, but I can't seem to find Spa1_bldg_moncalamari_02.tga and Spa1_bldg_moncalamari_03.tga.
The closest comes to Spa1_bldg_moncal_02, and Spa1_bldg_moncal_03.
Spa1_bldg_moncal_02
Spa1_bldg_moncal_03
to:
Spa1_bldg_moncalamari_02
Spa1_bldg_moncalamari_03
and see what happens in-game after munging.
