Animation

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Coley
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Animation

Post by Coley »

Hey guys, how would you change the kind of holding the weapon from this "invisible" flamethrower to the animation of forcepush??
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mswf
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Re: Animation

Post by mswf »

Change the animation references in that unit. (look at the "jedi_creation.doc" in the modtool assets, for info on combo editing)
If I'm right about the location to the documentations.
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Re: Animation

Post by Coley »

Is the topic in the faq "jedi combo creation guide " (or something like) the same?
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Re: Animation

Post by Darth_Spiderpig »

Kinda

I looked at the stock forcepush odf and found something interesting.
Try to add this lines to your invisible flamethrower odf.
AnimationBank = "melee"
//Use the lightsabre force-push animation
FireAnim = "2"
//FirePointName = "hp_fire"

I am not sure if it works, though.
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Re: Animation

Post by Coley »

I´ll try if I can working at the other pc. Thank you! :)
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Re: Animation

Post by Darth_Spiderpig »

No problem, just tell me if it works.

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hehe, you'r avatar is really Darth Duck-y. :thumbs:
Coley
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Re: Animation

Post by Coley »

If I try this, game crashes :wink:
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Re: Animation

Post by skelltor »

what dose the error log say??
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Re: Animation

Post by Coley »

The only Message Severity 3 was something with can´t find HUD element.
But I´ll try now another way
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