i want to add wazmol's vibro knuckles to a unit just for the cool looks. can someone tell me what i have to add to the unit's odf? thanks in advance.
keller
wazmol's vibro knuckles
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Commander_Keller
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AQT
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Re: wazmol's vibro knuckles
You would add them just like lightsabers. They are pretty much addon meshes.
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Commander_Keller
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Re: wazmol's vibro knuckles
first of all, thanks for that quick reply.
now, when you say they are pretty much addon meshes, what body part do i have to add to the unit's odf?
does it work like:
...
AnimatedAddon = "reference name"
GeometryAddon = "waz_weap_inf_vibro_knucle"
AddonAttachJoint = "???"
on the other hand when it is pretty much like a light sabre, can i even add it to a unit just for the cooler looks when i don't want to use it as a weapon?
now, when you say they are pretty much addon meshes, what body part do i have to add to the unit's odf?
does it work like:
...
AnimatedAddon = "reference name"
GeometryAddon = "waz_weap_inf_vibro_knucle"
AddonAttachJoint = "???"
on the other hand when it is pretty much like a light sabre, can i even add it to a unit just for the cooler looks when i don't want to use it as a weapon?
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Master_Ben
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Re: wazmol's vibro knuckles
Yeah, from my understanding, lightsabers are not addon meshes. They're weapon msh's.
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AQT
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Re: wazmol's vibro knuckles
You would have to attach the meshes to either "bone_l_hand" or "bone_r_hand" I'm guessing.
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Re: wazmol's vibro knuckles
you actually attach all weapons to hp_weapons on the right hand of the unit
but "wazols" virboknuckle is just a poor jka-convert (im pretty shure without permission) so it should be incorrectly gripped no matter to wich bone/hp you attachit to
but "wazols" virboknuckle is just a poor jka-convert (im pretty shure without permission) so it should be incorrectly gripped no matter to wich bone/hp you attachit to
