Well if your like me the first map you created had no bump maping on the ground. Kinda looked like painted glass. I found this nifty trick in the hoth.sky file.
PC()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}
Used it in our naboo map. Looks great. Hope this helps someone get more "bump" in their terrain. You could even create your own bump texture, which is what I did, in gimp.
How to get more bump from your terrain.
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PvtParts
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RE: How to get more bump from your terrain.
Looks nice. But i recommend using it sparingly - lag might attack
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Gunjak
RE: How to get more bump from your terrain.
could you upload a pic i dont really understand what your getting at ?
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PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
RE: How to get more bump from your terrain.
Bump mapping is a way to make 2d textures appear 3d. So basically, the ground will look more real, more like dirt, instead of paint.
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Big_rich
RE: How to get more bump from your terrain.
well here is a picture of the map. I diddn't do a comparsion b4 and after but u can see the terrain. Check out this thread:
http://www.gametoast.com/forums/viewtopic.php?t=5331
notice how it looks "bumpy"? It's really not, it just has that apprance. You could really do this to any texture/terrain, from city streets to wooded forests. We have this map hosted on a dedicated so lag isn't a problem right now. But your right, those with low end systems will suffer with this option on.
http://www.gametoast.com/forums/viewtopic.php?t=5331
notice how it looks "bumpy"? It's really not, it just has that apprance. You could really do this to any texture/terrain, from city streets to wooded forests. We have this map hosted on a dedicated so lag isn't a problem right now. But your right, those with low end systems will suffer with this option on.
