A Cassic: Map Crashed

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NullCommando
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A Cassic: Map Crashed

Post by NullCommando »

Ok, I had just made a map for BF2 it had been running fine untill now, every time I try to enter the map *crash*

Here is my BF2 Error log:

It seems to be with the Clone Assassin that I didn't even add. And an animation.

Code: Select all

Opened logfile BFront2.log  2007-12-01 1228
ingame stream    movies\crawl.mvs
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     1
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
num, Selection =    1    table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    1
EraSelection.subst =     c    era_c
play movie    JN1         200    ,    300         510    x    400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

EraSelection.subst =     c    era_c
num, Selection =    1    table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    18
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
play movie    JN1         200    ,    300         510    x    400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
num, Selection =    1    table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    24
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
play movie    JN1         200    ,    300         510    x    400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

this.CurButton =    check_era2
cur_button =    nil
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
num, Selection =    1    table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    25
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
play movie    JN1         200    ,    300         510    x    400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
num, Selection =    1    table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx =    24
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
EraSelection.subst =     c    era_c
EraSelection.subst =     g    era_g
this.CurButton =    nil
cur_button =    nil
+++ DoubleClicked 
bEra_CloneWar =     1     bEra_Galactic =     nil
clonewar_visable =     true     galactic_visable =     true
Adding map:     JSAc_con     idx:     1
play movie    JN1         200    ,    300         510    x    400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

this.CurButton =    Launch
cur_button =    nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[e8a93cf7]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'

Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "com_assassin_default" not found
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Re: A Cassic: Map Crashed

Post by Adjuntant_Reflex »

Hmm,I really dont know. Im not a code monkey... :? BTW,Welcome to GameToast :D
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Maveritchell
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Re: A Cassic: Map Crashed

Post by Maveritchell »

You're obviously trying to load something in the .lua that it's not reading. Even if you didn't "add" the assassin to your side, it looks like you still added him in the .lua, and now it's not reading him, or more specifically, his parent class.
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Re: A Cassic: Map Crashed

Post by NullCommando »

That could be the problem, I'll check out the .lua

EDIT: I didn't add it to the .lua, maybe a unit got replaced..
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Re: A Cassic: Map Crashed

Post by trainmaster611 »

Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "com_assassin_default" not found
Make sure you have that ODF in your sides/Common/ODF folder.
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Maveritchell
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Re: A Cassic: Map Crashed

Post by Maveritchell »

trainmaster611 wrote:
Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "com_assassin_default" not found
Make sure you have that ODF in your sides/Common/ODF folder.
You don't need that in your Common folder, you just need it somewhere.
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Re: A Cassic: Map Crashed

Post by NullCommando »

I'm still quite new to modding, do I have to create that or, was it packaged with the .odfs and .msh?
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Maveritchell
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Re: A Cassic: Map Crashed

Post by Maveritchell »

NullCommando wrote:I'm still quite new to modding, do I have to create that or, was it packaged with the .odfs and .msh?
Lol, I see the problem now. I just downloaded the file to look at it, and he gave the "rep_inf_clone_assassin" file a classparent that doesn't exist. Unless you want to create a custom parent (which I wouldn't recommend), I'd just change this line:

Code: Select all

ClassParent         = "com_assassin_default"
to this:

Code: Select all

ClassParent         = "com_jedi_default"
Unless you had unrelated problems, that should solve your problem.
NullCommando
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Re: A Cassic: Map Crashed

Post by NullCommando »

Ok thanks Mav. I'll test this out and report back. :D

EDIT: It's still asking for the com_assassin_default. I may have to ask Pinguin :|
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