looping effects
Moderator: Moderators
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YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
looping effects
I'm working with the smoke_billow effect from geonosis is there a way to make it loop using PE or otherwise so that it just doesn't disappear 10 seconds after the game starts?
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: looping effects
Set the particle count to -1.
