little problem with ground texture :)

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Atomic
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little problem with ground texture :)

Post by Atomic »

hi, i have downloaded " der nachtfalke`s " Geonosis:Battlefield and i realy liked the ground... i tried to "copy" it for my map and in zero editor it looked exatly like the original. but ingame its ORANGE :runaway: the geonosis texture is still there but its orange.
dont understand... maybe you know what happened
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Re: little problem with ground texture :)

Post by mswf »

Just checking; Is the ground texture in the correct folder?
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Atomic
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Re: little problem with ground texture :)

Post by Atomic »

i have put it in world1...
Xavious
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Re: little problem with ground texture :)

Post by Xavious »

See if setting your ingame lighting settings higher changes the way it looks. Usually, setting them higher will make the ground look darker.
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Atomic
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Re: little problem with ground texture :)

Post by Atomic »

but everything ingame is ok.. the objects, the units, everything is fine just this Diet Dr. Pepper ground is orange :(
didn´t work now the ground looks a bit more like geonosis but my clones are black ^^
Last edited by Atomic on Wed Aug 26, 2009 1:53 pm, edited 1 time in total.
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DarthD.U.C.K.
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Re: little problem with ground texture :)

Post by DarthD.U.C.K. »

you could also try burning the terrain
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Atomic
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Re: little problem with ground texture :)

Post by Atomic »

what`s that ??
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Frisbeetarian
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Re: little problem with ground texture :)

Post by Frisbeetarian »

You obviously haven't read the documentation, like has been suggested. Go read the ZeroEditor_guide.doc, it covers what you're asking.
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Atomic
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Re: little problem with ground texture :)

Post by Atomic »

i have read the documentation but my english is not as good as yours and it would be very nice if you could explain it for me otherwiese i would not ask you
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Re: little problem with ground texture :)

Post by Frisbeetarian »

Is this really too hard to understand? If so, I apologize.
ADVANCED
The advanced controls include TERRAIN, for creating a new terrain file; CAMERA, for changing the Fog Range and Sky Visibility as it appears in the editor only and provide a button for snapping the camera to a top down satellite view; IMAGE, for saving pictures of the terrain as a HEIGHTMAP or HIRESMAP for use in creating in game maps and low res terrain textures for use in game, as well as BURN TERRAIN, which utilizes the heightmap to burn shadows into the terrain.
It tells you how to do it and what it means.
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Atomic
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Re: little problem with ground texture :)

Post by Atomic »

that´s what i mean, now i understand it :) thx
i will try
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