Deployable ammo droid, lockable grenades ?

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SAMofBIA
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Re: Deployable ammo droid, lockable grenades ?

Post by SAMofBIA »

no, from what ive tried i dont think that you could get a regular class that didnt have any vehicle properties to follow you around or anything like that. you can probobly get a droideka to be remote controlled like the ackaly but otherwise i dont think its much of an option with normal classes except if you do what DARTHDUCK said. (i tried to make an infected clone (like from the series) and that didnt really work)
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Re: Deployable ammo droid, lockable grenades ?

Post by DarthD.U.C.K. »

you can do that if you make the spawned units another team and give this team the aigoal to follow you
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SAMofBIA
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Re: Deployable ammo droid, lockable grenades ?

Post by SAMofBIA »

hmm, i tried to make my clone remote controlled and failed.
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[RDH]Zerted
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Re: Deployable ammo droid, lockable grenades ?

Post by [RDH]Zerted »

SAMofBIA wrote:...I also made a remote control Droidtrifighter that well, isnt so remote. when you release it you automatically are in it but it shows the health oyu had when you threw it and not the vehicle health. plus when it dies you are thrown out of it and fall through the map (not fun). this also happens when you try to exit.
Really? That sounds great! Does the fighter shoot? If so, can you try it with a vehicle that has a secondary weapon and see if that damages things too (check that it really damages something, not that you can just see it shooting)?
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Re: Deployable ammo droid, lockable grenades ?

Post by Fiodis »

Just sounds like the stock remote droid dispenser, except dispensing a flyer instead. Odd.
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Re: Deployable ammo droid, lockable grenades ?

Post by [RDH]Zerted »

If the vehicles fully work, then it would be good for a vehicle or race mode. All the units would only get the deploy weapon with one shot. Even the AI will fire it and get stuck inside a vehicle. When a unit exits, it dies without having to cover the map in damage regions.

The mismatched health bar is only a minor problem compared to manually spawning vehicles. When doing that, the vehicle's secondary fire doesn't always work and one has to manually make sure there are enough vehicles for each player. Then, there's manually forcing players into a vehicle and trying to keep them in.
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