908th project -- Update page 7
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
rolling like this?
i dont know what it is, may just be your pc.
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- Dom380
- Rebel Sergeant

- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
most likely just my PC unless it does it for someone else i will try on a different map
Edit: its just my PC or copy of the game
Edit: its just my PC or copy of the game
- sampip
- General

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
ok, here is my review:
the first thing you notice about this map when you spawn is the sky. with light bloom on, you're going to get blinded. its pretty bad without it aswell. there was a topic about this in the modding section a while ago, try looking for that. i know you're trying to fix this, though.
there are some very nice units on this map. the republic skins are very nice, though some look on the tad side painty. however, in saying this, some of the cis vehicle, and the super battle droid skins look awfully painty, almost cartoonish, it doesn't fit the map.
next, there is a severe, and when i say severe, i mean SEVERE lack of units on the battlefield(for me?). there was no one to shoot! it must of taken me about 10 minutes to unlock the commander without capturing the cp's. look up how to set uber mode in the FAQ/Everything you Need topic.
the map itself is very nice. the tunnels that kind of connect all the hangars and inside bases are very nice, i think they
are reskinned, and they look good. the map is quite nice too, the crystals are nice, though the first time i saw them, i walked straight into them to get a better look. maybe put some steam coming out of them to show "these are dangerous!"
i'm not sure that there was any planning on this map. there were atte's getting stuck, units falling into crystals, IFT's getting stuck on objects and all that.
there are also a few small errors, like localization, and missing tunnels, so you just fall out of the map. the terrain height was also a bit edgy.
overall, it's a nicely done map, well built, and nicely done on the tunnels and units. problem was, it became a bit boring
after a while, there weren't enough units on the battlefield, they were all in tunnels, and it was a bit too big perhaps. very nice map though!
here are some pics, there are a few of these floating tunnels. small, but worth fixing.
the lack of units. it would have been 50x better with more of a battle!
so yeah, a great map, but could do with some improvement in some bits 
off topic: 200 posts
the first thing you notice about this map when you spawn is the sky. with light bloom on, you're going to get blinded. its pretty bad without it aswell. there was a topic about this in the modding section a while ago, try looking for that. i know you're trying to fix this, though.
there are some very nice units on this map. the republic skins are very nice, though some look on the tad side painty. however, in saying this, some of the cis vehicle, and the super battle droid skins look awfully painty, almost cartoonish, it doesn't fit the map.
next, there is a severe, and when i say severe, i mean SEVERE lack of units on the battlefield(for me?). there was no one to shoot! it must of taken me about 10 minutes to unlock the commander without capturing the cp's. look up how to set uber mode in the FAQ/Everything you Need topic.
the map itself is very nice. the tunnels that kind of connect all the hangars and inside bases are very nice, i think they
are reskinned, and they look good. the map is quite nice too, the crystals are nice, though the first time i saw them, i walked straight into them to get a better look. maybe put some steam coming out of them to show "these are dangerous!"
i'm not sure that there was any planning on this map. there were atte's getting stuck, units falling into crystals, IFT's getting stuck on objects and all that.
there are also a few small errors, like localization, and missing tunnels, so you just fall out of the map. the terrain height was also a bit edgy.
overall, it's a nicely done map, well built, and nicely done on the tunnels and units. problem was, it became a bit boring
after a while, there weren't enough units on the battlefield, they were all in tunnels, and it was a bit too big perhaps. very nice map though!
here are some pics, there are a few of these floating tunnels. small, but worth fixing.
Hidden/Spoiler:
Hidden/Spoiler:
off topic: 200 posts
- Dom380
- Rebel Sergeant

- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
i agree for the most part but i dont think you need to make any changes to the map just fix some bugs and add more units, will post more bugs if i find them
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501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
i'll get some of these fixedsampip wrote:ok, here is my review:
the first thing you notice about this map when you spawn is the sky. with light bloom on, you're going to get blinded. its pretty bad without it aswell. there was a topic about this in the modding section a while ago, try looking for that. i know you're trying to fix this, though.
there are some very nice units on this map. the republic skins are very nice, though some look on the tad side painty. however, in saying this, some of the cis vehicle, and the super battle droid skins look awfully painty, almost cartoonish, it doesn't fit the map.
next, there is a severe, and when i say severe, i mean SEVERE lack of units on the battlefield(for me?). there was no one to shoot! it must of taken me about 10 minutes to unlock the commander without capturing the cp's. look up how to set uber mode in the FAQ/Everything you Need topic.
the map itself is very nice. the tunnels that kind of connect all the hangars and inside bases are very nice, i think they
are reskinned, and they look good. the map is quite nice too, the crystals are nice, though the first time i saw them, i walked straight into them to get a better look. maybe put some steam coming out of them to show "these are dangerous!"
i'm not sure that there was any planning on this map. there were atte's getting stuck, units falling into crystals, IFT's getting stuck on objects and all that.
there are also a few small errors, like localization, and missing tunnels, so you just fall out of the map. the terrain height was also a bit edgy.
overall, it's a nicely done map, well built, and nicely done on the tunnels and units. problem was, it became a bit boring
after a while, there weren't enough units on the battlefield, they were all in tunnels, and it was a bit too big perhaps. very nice map though!
1st pix: ha thats badsampip wrote:here are some pics, there are a few of these floating tunnels. small, but worth fixing.the lack of units. it would have been 50x better with more of a battle!Hidden/Spoiler:Hidden/Spoiler:
2ed pix: go the cp5 with LOTS of men with you, the cis get stuck back there. I'll see about the uber mode so there are more units. thanks
Last edited by 501st_commander on Thu May 21, 2009 10:47 pm, edited 1 time in total.
- CCO!
- Lance Corporal
- Posts: 97
- Joined: Tue Nov 18, 2008 5:51 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
My Beta will come later tonight. My mom took the liberties to remove my disk to help me study.
-
Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
is a boneroot problem that white prisma, appear also when the soldier run501st_commander wrote:rolling like this?i dont know what it is, may just be your pc.Hidden/Spoiler:
- Leo the Larg
- First Lance Corporal

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
The map is looking quite good, the sky is due for some work though...
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
yea i'm working on that, i hope i'll get it right soon 
- Dom380
- Rebel Sergeant

- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
Here are some small holes in the tunnel running from CP 4. The last one is from the right of the hanger with the deathstar plans.
Edit: also found this dont know what it is but its on top of the hangers and the jawa hero only has one basic attack in the combo so he only slashes once
Edit again: the CIS's hero has no name and he gun has no firering sound only reload
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
ok, i'll get that fixedDom380 wrote:Here are some small holes in the tunnel running from CP 4. The last one is from the right of the hanger with the deathstar plans.
Hidden/Spoiler:
That is the top of the hanger. i'll see whats wrong with the jawa.Dom380 wrote:Edit: also found this dont know what it is but its on top of the hangers and the jawa hero only has one basic attack in the combo so he only slashes once
Hidden/Spoiler:
1) no name? i gave him one! i'll see whats wrongDom380 wrote:Edit again: the CIS's hero has no name and he gun has no firering sound only reload
2) yea i'll get that fixed.
- Leo the Larg
- First Lance Corporal

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
Btw sampip, if you want more units add more AI and raise reinforcements. Then you could have a large battle with a good # of units. 
Edit: 501st, I know you are quite far in but, a Jawa as a hero doesn't really go with the theme or even Hoth for that matter. If you have the time, you might want to change it to something more fitting.
Edit: 501st, I know you are quite far in but, a Jawa as a hero doesn't really go with the theme or even Hoth for that matter. If you have the time, you might want to change it to something more fitting.
- Leo the Larg
- First Lance Corporal

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
I read your post about beta-ing, and it looks like a spot is still open. Would you mind giving that spot to me? 
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
... ok, sure, but have you beta - tested a map before?
- Leo the Larg
- First Lance Corporal

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
Yes, but I can't say how good of a job I did...
- sampip
- General

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
but that wasn't what i was talking aboutLeo the Larg wrote:Btw sampip, if you want more units add more AI and raise reinforcements. Then you could have a large battle with a good # of units.
to set uber mode, you have to put
Code: Select all
conquest:Start()
SetUberMode(1); oh and if you do, make sure you raise your soldier animation pool to about 800:
Code: Select all
SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)
SetMemoryPoolSize ("SoldierAnimation", 800)Code: Select all
AddWalkerType(0, 4) -- special -> droidekas- Leo the Larg
- First Lance Corporal

- Posts: 121
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
Does the Uber Mode work with any map at all?
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501st_commander
- Master Bounty Hunter

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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
He will know that, anyway this is my map.Leo the Larg wrote:Btw sampip, if you want more units add more AI and raise reinforcements. Then you could have a large battle with a good # of units.
But he's different, and that what I'm sorta aiming for.Leo the Larg wrote:Edit: 501st, I know you are quite far in but, a Jawa as a hero doesn't really go with the theme or even Hoth for that matter. If you have the time, you might want to change it to something more fitting.
You will need to take pix of the map, then post them. So i can know what your talking about.Leo the Larg wrote:Yes, but I can't say how good of a job I did...
if you saying any type of map, then most likely yes.Leo the Larg wrote:Does the Uber Mode work with any map at all?
- CCO!
- Lance Corporal
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Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
I played it but my game crashed, but it's not the map because other maps crashed too. I think I fixed it though. Will continue to work on it.
- Leo the Larg
- First Lance Corporal

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- Location: With the Cantina Band. You'll never know which one, we all look so alike...
Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
Take pix of which map? The one I beta-ed previously or the one yours?






