How do i make a Dark Troopers vs Wookiees map? [Solved]
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nobody3
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How do i make a Dark Troopers vs Wookiees map? [Solved]
As title suggests, I'm a noob at using mod tools.What I'm trying to make is simple mod for example only dark troopers vs wookies map on the default "flat land" map.From what I understood so far is that I have to make a custom side and that's where I'm stuck.It's really confusing for me.I'd like to request someone who knows how to, to write step-by-step what do I need to do to make only dark trooper vs wookie map (nothing else for now just this)
and please write it noob-friendly because the tutorials so far confused me.
and please write it noob-friendly because the tutorials so far confused me.
Last edited by nobody3 on Sun Apr 08, 2012 4:14 am, edited 2 times in total.
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CressAlbane
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Re: help a noob
You don't have to make a custom side, only a custom script.
If *** is your three-letter code,
Once you've created the map, go to your ***g_con.lua (found in data_***/Common/scripts/***) and edit the side setup. That's found in these lines:
Make them like this:
Now the only selectable classes will be the Wookiee for the Alliance and the Darktrooper for the Imperials.
If you want to change how many units are on each team, change the "9, 25". 9 is how many will spawn before the game looks for other classes (which there are none), and 25 is the max amount of that class on the field at one time.
If *** is your three-letter code,
Once you've created the map, go to your ***g_con.lua (found in data_***/Common/scripts/***) and edit the side setup. That's found in these lines:
Code: Select all
SetupTeams{
all = {
team = ALL,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_pirate",9, 25},
assault = { "all_inf_rocketeer",1,4},
engineer = { "all_inf_engineer",1,4},
sniper = { "all_inf_sniper",1,4},
officer = { "all_inf_officer",1,4},
special = { "all_inf_wookiee",1,4},
},
imp = {
team = IMP,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_samus",9, 25},
assault = { "imp_inf_samus_missile",4, 8},
engineer = { "imp_inf_samus_wavebeam",4, 8},
sniper = { "imp_inf_samus_plasmabeam",4, 8},
officer = { "imp_inf_samus_icebeam",4, 8},
},
}
Make them like this:
Code: Select all
SetupTeams{
all = {
team = ALL,
units = 20,
reinforcements = 150,
soldier = { "all_inf_wookiee",9, 25},
},
imp = {
team = IMP,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_darktrooper",9, 25},
},
}
If you want to change how many units are on each team, change the "9, 25". 9 is how many will spawn before the game looks for other classes (which there are none), and 25 is the max amount of that class on the field at one time.
- yuke5
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Re: help a noob
Do everything that Cress Albane told you to, but if you want to make the two units unlocked when the map starts add these lines:
All in all, it will look like this:
Code: Select all
SetClassProperty("all_inf_wookiee", "PointsToUnlock", 0)
SetClassProperty("imp_inf_darktrooper", "PointsToUnlock", 0)
Hidden/Spoiler:
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nobody3
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Re: help a noob
Thank you guys youre awesome ill try it out tommorow as its too late but im sure it will work =)
another question, is there any way to make AI darktroopers use jetpack more often? and also shoot more often with their main weapon(arc caster) because they usually just stand there and shoot at me with pistol. I always wondered if its possible to mess with AI intelligence so they would use roll,jump and sprint more often, is that possible? anyway Thanks guys!
another question, is there any way to make AI darktroopers use jetpack more often? and also shoot more often with their main weapon(arc caster) because they usually just stand there and shoot at me with pistol. I always wondered if its possible to mess with AI intelligence so they would use roll,jump and sprint more often, is that possible? anyway Thanks guys!
- yuke5
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Re: How do i make a Dark Troopers vs Wookiees map?
If you want Dark Troopers to jet jump more often, take a look at this thread:
http://www.gametoast.com/forums/viewtop ... 27&t=20144
Read the bit about hint nodes, it'll explain a whole lot.
P.S. Remember to look in the FAQ often, if really helps a bunch. Even if you don't have a question right now, you might discover how to do something you didn't know before, or do something you didn't even know was possible.
forums/viewtopic.php?f=27&t=13806
http://www.gametoast.com/forums/viewtop ... 27&t=20144
Read the bit about hint nodes, it'll explain a whole lot.
P.S. Remember to look in the FAQ often, if really helps a bunch. Even if you don't have a question right now, you might discover how to do something you didn't know before, or do something you didn't even know was possible.
forums/viewtopic.php?f=27&t=13806
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nobody3
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Re: How do i make a Dark Troopers vs Wookiees map?
Ok guys I tried that wookie-darktrooper mod but when I start the map the game just crashes instantly when the loading ends
im thinking i wrote that script wrong,does it matter if there is like one more line than normally? i just rewrote the file in notepad and munged it, is there anything else to do? Am I doing anything wrong? heres how it looks
im thinking i wrote that script wrong,does it matter if there is like one more line than normally? i just rewrote the file in notepad and munged it, is there anything else to do? Am I doing anything wrong? heres how it looks
Code: Select all
SetupTeams{
all = {
team = ALL,
units = 20,
reinforcements = 150,
soldier = { "all_inf_wookiee",9, 25},
},
imp = {
team = IMP,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_darktrooper",9, 25},
},
}-
Marth8880
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Re: How do i make a Dark Troopers vs Wookiees map?
This might be a stupid question, but that isn't your entire LUA, is it?
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nobody3
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Re: How do i make a Dark Troopers vs Wookiees map?
Hidden/Spoiler:
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CressAlbane
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Re: How do i make a Dark Troopers vs Wookiees map?
My mistake, "imp_inf_darktrooper" in SetupTeams should be "imp_inf_dark_trooper".
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nobody3
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Re: How do i make a Dark Troopers vs Wookiees map?
thanks a lot it works flawlessly now!
another question if I may
what do I need to do to do this on other maps like tantive 4? im thinking i have to copy some files from assets folder but im not sure which, i tried reading the faq 2.0 but there wasn't exactly what I was looking for
another question if I may
what do I need to do to do this on other maps like tantive 4? im thinking i have to copy some files from assets folder but im not sure which, i tried reading the faq 2.0 but there wasn't exactly what I was looking for
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Bob
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Re: How do i make a Dark Troopers vs Wookiees map?
I don't want to troll you but I found this in the FAQ:nobody3 wrote: what do I need to do to do this on other maps like tantive 4? im thinking i have to copy some files from assets folder but im not sure which, i tried reading the faq 2.0 but there wasn't exactly what I was looking for
http://www.gametoast.com/forums/viewtop ... =27&t=8519
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nobody3
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Re: How do i make a Dark Troopers vs Wookiees map? [Solved]
i found that too but its not the same thing is it?
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CressAlbane
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Re: How do i make a Dark Troopers vs Wookiees map? [Solved]
I believe you're looking for this:
forums/viewtopic.php?f=27&t=16616&p=287596#p287596
forums/viewtopic.php?f=27&t=16616&p=287596#p287596
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kinetosimpetus
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CressAlbane
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Re: How do i make a Dark Troopers vs Wookiees map? [Solved]
^That's the same tut I linked to, Kinetos. 
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nobody3
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Re: How do i make a Dark Troopers vs Wookiees map? [Solved]
it seems complicated isnt there other way? plus i dont really want to update to 1.3 patch
i dont want to create new mode or era i only want to switch/remove some units from original map
i dont want to create new mode or era i only want to switch/remove some units from original map
Last edited by nobody3 on Fri Apr 06, 2012 8:00 pm, edited 1 time in total.
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Marth8880
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Re: How do i make a Dark Troopers vs Wookiees map? [Solved]
No, there probably isn't. What's wrong with the 1.3 patch? :S
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nobody3
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Re: How do i make a Dark Troopers vs Wookiees map? [Solved]
well I play online from time to time and I prefer 1.0 for it and also my star wars behaves weird if i update by the way I found this in another topic and I think it's what Im looking for but I dont know how exactly to do it
can you help?Teancum wrote:You can actually streamline it yet again if you are only doing side changes (no changes to the physical map) by loading the default map asset:
ReadDataFile("kam\\kam1.lvl", "kamino1_conquest")
No reason to load a map from the addon folder if you're not using it. It also makes the download size much smaller.
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CressAlbane
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Re: How do i make a Dark Troopers vs Wookiees map? [Solved]
Yeah. You can even make a new map exactly like Tantive IV in this current project with a few lines. Looking at what Teancum wrote, change to this line in your LUA:
This will load all the objects and command posts for Tantive IV in your current map!
EDIT: Hold on, that might not be right. Double-checking it now...
Code: Select all
ReadDataFile("tan/tan1.lvl", "tantive1_conquest")EDIT: Hold on, that might not be right. Double-checking it now...
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nobody3
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Re: How do i make a Dark Troopers vs Wookiees map? [Solved]
it may be stupid question but which lua are we talking about? the one i edited earlier or other?
