New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version
Well, the eagerly waited for map (mostly by me), Mygeeto Assault: Beach Defense is here!
Readme:
Me! wrote:This is the second map in my Mygeeto Assault series, I've included custom sides for the CIS and republic. The Mandalorian Wars beta has been removed, as I'm waiting on some troop models that may take a very long time. Anyway, I plan on including it with Concord
Dawn insted.
Note: the AI sometimes fall off the bridges or head straight through the water. No pathing goes over the edge or through the water, and I put barriers along the sides of the bridges and along the shore, but the AI go there anyway. Short of adding invisible objects, there's no way I can fix this.
Mygeeto Assault: Beach Defense
Story:
CW: After Sufering heavy losses at Alzoc III, the Republic is in retreat. The CIS press the attack, forcing the Republic back to their stronghold on Aaris III. The Republic now launches a counterattack, hoping to push the Cis back until reinforcements can arrive.
Instalation: just unzip MAB to C:Program FilesLucasArtsStar Wars Battlefront IIGameData/addon
(if this folder doesn't exist, create it)
bugs: the AI sometimes fall off the bridges or head straight through the water. No pathing goes over the edge or through the water, and I put barriers along the sides of the bridges and along the shore, but the AI go there anyway. Short of adding invisible objects, there's no way I can fix this.
Beta testers:
Eggman
Credits:
Me (Commander Fett) For most of the skinning, mapping,etc.
VF501- his DC17m model
PR-0927- clone commando odfs and req, the dc15s odf
Dragonum- dc15s
Neomarz- the clone commando model
?- for the dc15s laser texture. Doesn't say who made it in the commando readme, so if anyone knows, please tell me.
Fai222- republic shotgun model
00M-9- his DC15 carbine model
GT for help on fixing various bugs and helping me make this map much better in general.
God
my cats
I downloaded this on filefront. Pretty nice layout there! I did like the clone skins plus the RC one. But a few things you may wanna change in your next verison:
1. Putting the actual RC weapons instead of the ordinary ones.
2. Put in a custom hero instead of Ki-Adi-Mundi since a lot of people use him.
Well, I added a beta tester to the credits, but really Eggman is the only one who gave me feedback. Speaking of which, he suggested that I change the RC's weapons to the DC17m, but the sides were in .lvl format and it would have been a real pain to go through and fix it. I'll try and fix it for the next map, though.
-1 for republic commando (no RC weapons and the skin looks kinda strange).
-1 even if I like rep commander his skin is not fitting the rest of the republic side (and perhaps it would be better to give him DC-15 carbine).
I was thinking about the lack custom GCW sides but since the map was intended to be set in CW Im happy to GCW at all.
8/10 from me.
Well if you are going to change the skins of the troopers every time to fit the environment commanders skin is not a problem, honestly I really like his skin and wish it not to be changed.