Trouble getting new CP MSH to show up
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modmaster13
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Trouble getting new CP MSH to show up
Ok so I went to go bring back the old CP model for com_bldg_major_controlzone from battlefront1. the old model is called com_bldg_controlzone_large. So I went into the com_bldg_major_controlzone.odf and changed this:
to this:
Then I saved the file. I go into ZE to see if it changed and it didn't. It also didn't change ingame. Please help.
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Last edited by modmaster13 on Sun Jul 10, 2011 2:33 pm, edited 1 time in total.
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AQT
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Re: New CP msh not showing up
Change:
to:
And see how that looks in-game.
Code: Select all
GeometryName = "com_bldg_controlzone"Code: Select all
GeometryName = "com_bldg_controlzone_large"-
modmaster13
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Re: New CP msh not showing up
It didn't show up in-game or in the ZE. Here is "com_bldg_major_controlzone.odf":
Yes I did munge common. 
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- DarthD.U.C.K.
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Re: New CP msh not showing up
the first "GeometryName" line above "[Properties]" is the geometry that is displayed in ZE. you need to insert the modelname with ".msh"-extenstion there.
the second "GeometryName" line below "[Propeties]" is the geometry that is used ingame. you need to insert the modelname without ".msh"-extentsion there.
the second "GeometryName" line below "[Propeties]" is the geometry that is used ingame. you need to insert the modelname without ".msh"-extentsion there.
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modmaster13
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Re: New CP msh not showing up
Still not working
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THEWULFMAN
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Re: New CP msh not showing up
modmaster13 wrote:Hidden/Spoiler:
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modmaster13
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Re: New CP msh not showing up
That didn't work either.
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- DarthD.U.C.K.
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Re: New CP msh not showing up
the reason why it isnt working, is because all files in the commonfolder must be listed in the ingame.req in order to be loaded. copy the model and all additional files (msh.option, texture, bumpmap etc.) to your worlds msh-folder and the modified odf after renaming it to your worlds odf-folder and load it from there.
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modmaster13
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Re: New CP msh not showing up
So you want me to load the new CP mesh from my world's odf\msh folder? And then bring all the textures/msh/odfs and place them there?
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Re: New CP msh not showing up
yes, move all the files you need from the common folders to your worlds folders and renam the cpodf, otherwise the original cpodf will be loaded.
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modmaster13
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Re: New CP msh not showing up
Would I have to load it in my LUA? And would I have to make a req file for the CP?
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Re: New CP msh not showing up
no, once you got the files in your worlds folder you can place it just like any prop-
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AQT
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Re: New CP msh not showing up
And you do not need to load it in your LUA since you wouldn't be replacing anything, and you already went through the trouble of renaming all of the files.
Also:
Also:
Because you didn't actually do what I suggested/asked you to do. Anyway, it wouldn't have worked as D.U.C.K. already pointed out.modmaster13 wrote:It didn't show up in-game or in the ZE. Here is "com_bldg_major_controlzone.odf":
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modmaster13
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Re: New CP msh not showing up
Kind of an annoying question but...AQT wrote:Because you didn't actually do what I suggested/asked you to do.
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Re: New CP msh not showing up
i dont think anybody is going to explain AQTs first post coulnt have been more clear.modmaster13 wrote:...what did you ask me to do?
about the texture and holo: yes it is loaded automatically because its included in the common files which are loaded automatically in all maps.
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modmaster13
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Re: New CP msh not showing up
I feel like a fool, and I just wanted to make sure.DarthD.U.C.K. wrote:i dont think anybody is going to explain AQTs first post coulnt have been more clear.modmaster13 wrote:...what did you ask me to do?
about the texture and holo: yes it is loaded automatically because its included in the common files which are loaded automatically in all maps.
EDIT: Ok I replaced com_bldg_major_controlzone with my new CP com_bldg_controlzone_main and it looked fine in ZE, but when i munged and went ingame, the CP wasn't there and no units spawned except for the locals. Any suggestions?
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Re: New CP msh not showing up
if the ai is unable to spawn you must have incorrectly referenced the cps in the lua. check the bfron2log for messages regarding the new _main-cp.
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modmaster13
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Re: New CP msh not showing up
The name of the CP that has the new model is "CP2"
Bfront2.log
I'm positive I correctly referenced the CP's in the LUA.
Bfront2.log
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- DarthD.U.C.K.
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Re: New CP msh not showing up
do you have the "com_bldg_controlzone_main.odf" file in your data_XXX\Worlds\XXX\odf\ folder?
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modmaster13
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Re: New CP msh not showing up
com_bldg_controlzone_main is in data_***/Worlds/***/Main CP/odf/
