All-Purpose Request Thread (Take 3)
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- skelltor
- Sith

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Re: All-Purpose Request Thread (Take 3)
i did not see the rehn var assests
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RogueKnight
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Re: All-Purpose Request Thread (Take 3)
Look HERE under Asset Packs. If you need to, use the search function (ctrl+f) and search for "BF1".skelltor wrote:i did not see the rehn var assests
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Deviss
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Re: All-Purpose Request Thread (Take 3)
only he made, naboo tatooine, yavin, bespin, rhen var NO xDskelltor wrote:i did not see the rehn var assests
- skelltor
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Re: All-Purpose Request Thread (Take 3)
oh ok aqt made rehn var right do you have a link? also is the other bespin released i tried sercehing but did not get any reavent results.
- Filipinio
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Re: All-Purpose Request Thread (Take 3)
Could somebody make a DC-15 Carbine sound, in Star Wars Episode 3-Order 66-Mygeeto, you can hear in the background, something similiar to the one in Bacara's mygeeto map.
Thanks
(yes i know i made a topic but i kinda moved it here now)
Thanks
(yes i know i made a topic but i kinda moved it here now)
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kinetosimpetus
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Re: All-Purpose Request Thread (Take 3)
Hi, its me again, I need another anim exported, DarthDUCK exported it already, and it works! But I had to fix a few keys, so here it is again...
http://www.filefront.com/16409863/formI ... e_full.xsi
...And here's ingame proof that it works...
EDIT:
2 more that should also work..
http://www.filefront.com/16412781/formV ... e_full.xsi
http://www.filefront.com/16412785/formI ... e_full.xsi
http://www.filefront.com/16409863/formI ... e_full.xsi
...And here's ingame proof that it works...
Hidden/Spoiler:
2 more that should also work..
http://www.filefront.com/16412781/formV ... e_full.xsi
http://www.filefront.com/16412785/formI ... e_full.xsi
Last edited by kinetosimpetus on Mon May 10, 2010 9:58 pm, edited 1 time in total.
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Deviss
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Re: All-Purpose Request Thread (Take 3)
i sent you pm about that xDFilipinio wrote:Could somebody make a DC-15 Carbine sound, in Star Wars Episode 3-Order 66-Mygeeto, you can hear in the background, something similiar to the one in Bacara's mygeeto map.
Thanks
(yes i know i made a topic but i kinda moved it here now)
- Filipinio
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Re: All-Purpose Request Thread (Take 3)
oh sorry, just checked, thanks 
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Lephenix
Re: All-Purpose Request Thread (Take 3)
How to do a new anim , please ?kinetosimpetus wrote:Hi, its me again, I need another anim exported, DarthDUCK exported it already, and it works! But I had to fix a few keys, so here it is again...
http://www.filefront.com/16409863/formI ... e_full.xsi
...And here's ingame proof that it works...EDIT:2 more that should also work..Hidden/Spoiler:
http://www.filefront.com/16412781/formV ... e_full.xsi
http://www.filefront.com/16412785/formI ... e_full.xsi
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kinetosimpetus
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- IndianaJoe
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Re: All-Purpose Request Thread (Take 3)
can someone help me make sense of these?
i tried messing with them to increase my viewing distance because some objects dissapear, but nothing happened, essentialy, can someone help me set up my veiwdistance?
Code: Select all
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
and a look into the magic EynT-box reveals [enter drumroll here]:
Hidden/Spoiler:
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Lephenix
Re: All-Purpose Request Thread (Take 3)
Thanks ^^ .kinetosimpetus wrote:http://www.gametoast.com/forums/viewtop ... 07#p210807
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
Ok, anyone has a model of the landspeeder in the con. pack assets MINUS all the shadowvol and extra stuff, its becoming a nightmare removing it all from a .obj conversion.
- Maveritchell
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Re: All-Purpose Request Thread (Take 3)
Just hexedit it out before you convert the object.CodaRez wrote:Ok, anyone has a model of the landspeeder in the con. pack assets MINUS all the shadowvol and extra stuff, its becoming a nightmare removing it all from a .obj conversion.
- StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)
How would one go about doing this?Maveritchell wrote:Just hexedit it out before you convert the object.CodaRez wrote:Ok, anyone has a model of the landspeeder in the con. pack assets MINUS all the shadowvol and extra stuff, its becoming a nightmare removing it all from a .obj conversion.
- Maveritchell
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Re: All-Purpose Request Thread (Take 3)
Hexediting is hexediting. Delete the MODL chunk (shadowvolumes, lowrez, collision, etc. all have separate MODL chunks), adjust the HEDR and MSH2 values to represent the new(smaller) mesh size.StarkillerMarek wrote:How would one go about doing this?
- StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)
Ok, sounds doable. But as you might recall, I am not the best at hexeditingMaveritchell wrote:Hexediting is hexediting. Delete the MODL chunk (shadowvolumes, lowrez, collision, etc. all have separate MODL chunks), adjust the HEDR and MSH2 values to represent the new(smaller) mesh size.StarkillerMarek wrote:How would one go about doing this?
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kinetosimpetus
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Re: All-Purpose Request Thread (Take 3)
...and a new one.kinetosimpetus wrote:I have anims to export! (formII, formIII, formV idle's)...
http://www.filefront.com/16429365/bx_sa ... e_full.zip
Old ones' links again.
http://www.filefront.com/16412785/formI ... e_full.xsi
http://www.filefront.com/16409863/formI ... e_full.xsi
http://www.filefront.com/16412781/formV ... e_full.xsi
- Filipinio
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Re: All-Purpose Request Thread (Take 3)
Could somebody make the Mygeeto bridge ODF use the top bit of the bridge's UV's for the bottom (the bit without a texture), if it is possible?
Thanks :clone:
Thanks :clone:

