Tatooine: Suck It

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yoyam

Tatooine: Suck It

Post by yoyam »

A map based loosely on the great tatooine WIP map that was in progress like forever ago but got canceled b/c the creator got banned, if you dont know what im talking about dont worry, all you gotta know is that its on tatooine.

This map will be entered into the GT mappack competition. Its not 50% but this is going into the competition so i dont think that should be a prob, if it is mods can feel free to lock.

Modeler: Yoyam
Texturer: Jabba
Mapper: SlayerJ

We are trying to break out of the flat city rut that seems all too prevalent in Bf2 maps. The map that this map is loosely based off seemed poised to do just that. (if anyone can remember the name of the map i am talking about please dont hesitate to share :D).

The map is going to be a split level city with lots of ledges, enterable buildings, choke points and death zones, basically its all about tactics. Also we plan on making it easier to die, not a one shot one kill sorta thing but ur definitely gonna think twice before charging around a corner.


and yes you love the name now love the screenies.

canopy.
Image
the sniper tower.
Image
basic planning map for one of the death zones.
Image

More pics coming soon.
DarthMan

RE: Tatooine: Suck It

Post by DarthMan »

The last pic is pretty awsome.
yoyam

RE: Tatooine: Suck It

Post by yoyam »

yea i drew it on special lined paper. college ruled.
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Post by Enigmas »

Wow! City maps are seldom seen around here due to the object limits. And you're right about the 'flat city' trend too.

Nice new objects! Good city maps were common in Bf1...I can think of some real classics. Good luck with the nodes and bot routting >_<'
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Post by XxDepredationxX »

Lol funny name. So what does it mean by death zones?
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Post by FOOLIS »

WOW is this a bigger cantina?
RC-1290

Post by RC-1290 »

the sniper tower.
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Post by guru »

is this map really called suck it?
DarthMan

Post by DarthMan »

That would boost its score so much if it was.
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Post by trainmaster611 »

Wow I can tell this map will be really cool! :D You might try to ask Rends if he will lend you a couple of his models :wink:
timusafa

Post by timusafa »

yes, I have to agree that city maps are quite a treat (especially if they aren't flat). The planning looks really good, especially since it has been rendered on LINED PAPER!!! (college ruled :roll: ) And yes, this maps score would go up soo much if the name was Suck It!
yoyam

Post by yoyam »

guru wrote:is this map really called suck it?
yes.
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Post by JabbaLovesLava »

*cough* I made up the name *cough*
yoyam

Post by yoyam »

Just a little something to whet your appetites, a little model i BSed in about an hour today.
Image
heh the impressive poly count is due to the fact that i havent transferred my nurbs to mesh, itll go down after i do that, for now tho im not entirely happy w/ it so im leaving it open to change.
Ive been pumping out models like crazy lately and im collecting quite a nice little collection for this city :D more pics to come prob before the end of the week.
Darsol

Post by Darsol »

lol, awesome name. also, a really good concept. Should be a good change of pace to fight on more then one level.
RC-1290

Post by RC-1290 »

Are those tent thingy's going to have cloth physics?
---
Nice models btw. They really look like they're ripped out of SW Galaxies, but again, I can see they're not. Can I use some ? :lol: .
Slayer_Hunter_J

Post by Slayer_Hunter_J »

RC-1290 wrote:Are those tent thingy's going to have cloth physics?
I already talked to him about it: unfortunately (not for him though!) they will not be animated. Unless someone wants to take the initiative......
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Post by Teancum »

For them to have cloth physics every player model would have to be redone. The player models that have cloth already have invisible cloth collision only on that part of their body so the cloth doesn't go through.
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Post by Epena »

Though it doesn't stop it from going through the ankles. :P
SymbolS

Post by SymbolS »

Any of those objects textured?
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