Adding objects problem [Solved]
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- Davyjones274
- Recruit Womprat Killer
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Adding objects problem [Solved]
Hey, I'm a pretty new modder and I'm new to Gametoast, and I have a problem with objects on my map. I copied over the world that I wanted objects from into my worlds folder and the objects appear there in ZE, but when I launch my map they do not show up! (yes, I have munged) When I add command posts or vehicle spawns it shows up, but none of the other objects I added show up! Any help/tips/suggestions would be appreciated. Thank you.
Last edited by Davyjones274 on Sun Aug 29, 2010 5:47 pm, edited 1 time in total.
- Fiodis
- Master of the Force

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Re: Adding objects problem
How did you go about adding props? And welcome to GT! 
- Davyjones274
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Re: Adding objects problem
Say I would want objects from Kashyyyk:
I would copy KAS from the assets/worlds folder and paste it into my data_***/worlds folder.
Then in ZE, under objects in the Base layer I would browse for the odf that I wanted, and I could place it however I wanted in ZE, but it wouldn't show up in game.
I would copy KAS from the assets/worlds folder and paste it into my data_***/worlds folder.
Then in ZE, under objects in the Base layer I would browse for the odf that I wanted, and I could place it however I wanted in ZE, but it wouldn't show up in game.
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genaral_mitch
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Re: Adding objects problem
Copy\paste the folders inside the KAS folder into your worlds\xxx folder.
- Fiodis
- Master of the Force

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Re: Adding objects problem
Nope, that's not how you do it.
1) Create two new folders in data***/worlds/***: one called odf and another called msh.
2) Copy any odfs you want from the Kashyyyk assets into your data***/worlds/***/odf folder. Copy their corresponding msh and tga (and option files, if any) into your new msh folder.
3) Load up ZE and place objects. Munge. They'll work if you do it right.
That's basically it, simplified down to three steps.
EDIT - mitch beat me, but my response clarifies that you do not need to copy every single thing from Kashyyyk: only the ones you need. This minimizes filesize.
1) Create two new folders in data***/worlds/***: one called odf and another called msh.
2) Copy any odfs you want from the Kashyyyk assets into your data***/worlds/***/odf folder. Copy their corresponding msh and tga (and option files, if any) into your new msh folder.
3) Load up ZE and place objects. Munge. They'll work if you do it right.
That's basically it, simplified down to three steps.
EDIT - mitch beat me, but my response clarifies that you do not need to copy every single thing from Kashyyyk: only the ones you need. This minimizes filesize.
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genaral_mitch
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Re: Adding objects problem
It's a lot easier to just dump the KAS odf and msh into your xxx folder, but it does make the filesize larger.
Filesize VS. Simplicity
Filesize VS. Simplicity
- Davyjones274
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Re: Adding objects problem
Thanks for all the help guys, Fiodis your method worked.
