Reflective floor
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JimmyAngler
- High General

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Reflective floor
Could someone point me in the direction of making the floor of my map reflective like the Death Star?
- GAB
- 1st Lieutenant

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Re: Reflective floor
I'm pretty sure you need to use Reflection Regions. Check the Regions in the Editor section of the misc_documentation doc for more info on them. You can also open the Death Star map on Zero Editor to see how they implemented everything.
- Oceans14
- Command Sergeant Major

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Re: Reflective floor
I think they used a lot of textures with the reflection rendertype in the Death Star map.
- Anakin
- Master of the Force

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Re: Reflective floor
I opener it once and noticed that there is a 2nd floor under the real floor. So pretty sure it's something about this
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Marth8880
- Resistance Leader
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Re: Reflective floor
Yep. The whole room is basically mirrored in the mesh, and the floor texture is actually transparent. The only thing a reflection region will do is reflect dynamic entities (e.g., units, vehicles, I think ordnance too)Anakin wrote:I opener it once and noticed that there is a 2nd floor under the real floor. So pretty sure it's something about this
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AQT
- Gametoast Staff

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Re: Reflective floor
This 100%. If you know of a stock example of a concept that you would like to achieve, why would you not use it as a reference?GAB wrote:You can also open the Death Star map on Zero Editor to see how they implemented everything.
