WWII: The Pacific (Update Coming Soon)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Master of Stickmen
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Re: WWII: The Pacific

Post by Master of Stickmen »

I actually thought the yavin sky fit with the terrain better, but that's just me.
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Re: WWII: The Pacific

Post by (Anonymous) »

maybe I'll make it nighttime in dark times era, ifm I add it :roll:
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Re: WWII: The Pacific

Post by JPI Dictator4life »

Very nice work. I like the map and everything. Also a tip, I'm a Call of Duty player, and I've usually noticed that most of the American soldiers in WW2 didn't really end up wearing helmets most of the time. Some did, some didn't. Just a tip :wink:
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Re: WWII: The Pacific

Post by AQT »

But Call of Duty is just a game series...
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Re: WWII: The Pacific

Post by theultimat »

And in reality, taking off your helmet in the middle of a battle is a very stupid thing to do (as I'm sure all who've seen Saving Private Ryan would know. ;)).

And (Anonymous), the map looks very good, but I would suggest making the under-floor (is that the right term?) lighting should be "toned down" a bit, as if you look inside the bunker in this shot:
(Anonymous) wrote:
Hidden/Spoiler:
Image
It looks odd as the inside of the roof is almost pink. But hey, it's your call - your map, you choose what's what. :thumbs:
Last edited by theultimat on Fri Dec 04, 2009 4:33 pm, edited 1 time in total.
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Re: WWII: The Pacific

Post by (Anonymous) »

I need some help if someone is willing to help me out, could someone remove the alliance engineer's backpack please? :P
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Re: WWII: The Pacific

Post by Master_Ben »

Just make the texture 100% transparent. :)
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Re: WWII: The Pacific

Post by RogueKnight »

Master_Ben wrote:Just make the texture 100% transparent. :)
Won't work, then there would be a nicely sized hole in the engineers back.
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Re: WWII: The Pacific

Post by Master_Ben »

Meh, details, details.... :P

Sorry, didn't know that. I always though they made the backpack separate. :|
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Re: WWII: The Pacific

Post by Anakin »

in the map did there run horses like this one from your avaer??
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Re: WWII: The Pacific

Post by DarthD.U.C.K. »

DarthRogueKnight wrote:
Master_Ben wrote:Just make the texture 100% transparent. :)
Won't work, then there would be a nicely sized hole in the engineers back.
wrong, they made the backpack seperate and the engineers back doesnt miss polygons - master_ben is right
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Re: WWII: The Pacific

Post by Maveritchell »

DarthD.U.C.K. wrote:
DarthRogueKnight wrote:
Master_Ben wrote:Just make the texture 100% transparent. :)
Won't work, then there would be a nicely sized hole in the engineers back.
wrong, they made the backpack seperate and the engineers back doesnt miss polygons - master_ben is right
Actually he isn't, but not for the reason mentioned above. The backpack on that model doesn't use a separate material, so if you added transparency to the backpack you would be adding a transparency effect to the whole model. That doesn't mean that it will necessarily be transparent, but the game will read it as having transparency and that will cause problems any time it's near something else with transparency (glass, CPs, lightsabers, etc.).
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Re: WWII: The Pacific

Post by (Anonymous) »

taking a short break to work on something else, that and I need to do more brain storming :wink:

EDIT: Okay, I'm reall y stuck on making a Japanese skin, any one want to help?
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Re: WWII: The Pacific (Update Coming Soon)

Post by Wonderboy »

The American skin looks alright, but the helmet needs some work. The standard Rebel helmet doesn't quite fit, so I would make a new one and hexedit it on
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