JEDI TEMPLE: TRAINING HALL beta - ***RELEASED***
Moderator: Moderators
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deathmaster
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
:atat: :atatpilot: :missle: waiting for the download to complete. hm du dum
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Lord-Bandu
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
pics? i dont know , i dont have 1.3
**** Iv added a new download spot for any1 finding savefile SLOW ...see 1st post *****
**** Iv added a new download spot for any1 finding savefile SLOW ...see 1st post *****
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deathmaster
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
hmm, i will try to figure it out
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Jawa_Killer
- Brigadier General

- Posts: 629
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RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
tztztztztz
"wow you really did well great job bandu you and rends are the best mappers "
there are some other who are equal maybe even better then these two remember this!Not saying this for me just for those who got forgotten!!
"wow you really did well great job bandu you and rends are the best mappers "
there are some other who are equal maybe even better then these two remember this!Not saying this for me just for those who got forgotten!!
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phildo
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
there is a spot on each of the 4 CP platforms, on the first floor, that if you walk around the perimeter you eventually fall through to the floor. so you can then take the CP with no trouble.
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deathmaster
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
trying to upload screenshots to image shack then here, but it isn't working. sry can't get them for you, if someone could tell me how i could, but i can't upload them
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Guest
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Lord-Bandu
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
try photobucket?
Jawa Killer who are these people you speak of? id like to dl their maps
Jawa Killer who are these people you speak of? id like to dl their maps
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deathmaster
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
trying that now. nope, they don't execpt it. its the file type
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Jawa_Killer
- Brigadier General

- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
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RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
for example dragonum??
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deathmaster
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
sry bandu, can't. i haev tryed everthing
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Lord-Bandu
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
there is no outside. well, theres not supposed to be . my 1st version there was going to be an outside part but it is impossible since the planning of the ai would overlap causing bots to just stand still.
in other words 'dont go outside!!! ' lol
concerning the cap ships (skydome) please read my 1st post
thanks philo i knew about that b4 hand but thanks
in other words 'dont go outside!!! ' lol
concerning the cap ships (skydome) please read my 1st post
thanks philo i knew about that b4 hand but thanks
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Lord-Bandu
RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea
Jawa , everyones entitled to their opinion .
im not about to talk about myself. Dragonum is good ,yes, but all i know is that the only mod maps that have kept me playing them is Rends' coruscant and Rippentucks Ord Mantell. Id give the edge to Rends cos he makes his own stuff.
But thats just MY opinion
im not about to talk about myself. Dragonum is good ,yes, but all i know is that the only mod maps that have kept me playing them is Rends' coruscant and Rippentucks Ord Mantell. Id give the edge to Rends cos he makes his own stuff.
But thats just MY opinion
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Guest
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Lord-Bandu
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deathmaster
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Lord-Bandu
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
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Good work! The models are very impressive! I'm not gonna give a critic just yet because it is beta and you already know what you need to do. My only problem was that it was laggy. Not extremely, but a little throughout the whole game. Still, good work with the map and skins! LOL I really want that Commander Neyo skin. It was so good that it made me want to do a map set around the time of Episode III just for that skin. LOL
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Lord-Bandu
- Rends
- Sith

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Hi Bandu,
looking great so far.
Well i don´t know what´s already on the todo list and what´s not but afew things i noticed after playing a couple of minutes.
Map is a Framerate eater. Create low poly 2nd LODs for all collumns. guess they are hitting Framerates together with all units on the map.
Play around with the skylua near and farscene ranges to to keep fps high.
While you can´t play outside and you normaly only look straight forward out of the building frames reduce the sky models and place them that they only fly at low alt . there is no need to have them crossing over your head.
Put some more objects in the middle of the map. So there are more places for cover.
The clones doesn´t have names but numbers only in the selection screens yet so you need to localize the units too
That´s all for now.
looking great so far.
Well i don´t know what´s already on the todo list and what´s not but afew things i noticed after playing a couple of minutes.
Map is a Framerate eater. Create low poly 2nd LODs for all collumns. guess they are hitting Framerates together with all units on the map.
Play around with the skylua near and farscene ranges to to keep fps high.
While you can´t play outside and you normaly only look straight forward out of the building frames reduce the sky models and place them that they only fly at low alt . there is no need to have them crossing over your head.
Put some more objects in the middle of the map. So there are more places for cover.
The clones doesn´t have names but numbers only in the selection screens yet so you need to localize the units too
That´s all for now.
