2 sided object from SWBf1 are 1 sided in SWBF2

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Rends
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2 sided object from SWBf1 are 1 sided in SWBF2

Post by Rends »

Remember the scrolling text below the bridges in my Streets map?
Well they was visible from both side in SWBf1 but now they are one sided.

Any idea how to fix that?

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RE: 2 sided object from SWBf1 are 1 sided in SWBF2

Post by minilogoguy18 »

well its probably becuase no game engine out there renders backfaces because its a waste and doubles the stress on the game, most games would use a shader to make it double sided or you might just have to copy and flip it.
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RE: 2 sided object from SWBf1 are 1 sided in SWBF2

Post by Rends »

but i had the polygon backface working in SWBF1.
Lord-Bandu

RE: 2 sided object from SWBf1 are 1 sided in SWBF2

Post by Lord-Bandu »

Set the transparancy type to 'double sided'.
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RE: 2 sided object from SWBf1 are 1 sided in SWBF2

Post by Rends »

thx bandu, that did it for me.

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Lord-Bandu

RE: 2 sided object from SWBf1 are 1 sided in SWBF2

Post by Lord-Bandu »

No problem . For SWBF1 single sided acted like double sided and double sided acted as single sided . Its corrected with swbf2
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