Vehicle size
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- Battleffront_Conquer
- Master Sergeant

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Vehicle size
Is it just me or does anyone else think the vehciles in SWBF2 and 1 were a bit too small for the environments around them? I mean in the movies and stuff ATAT's were over 9000ft tall... luke looked way small in comparison, I mean the thing seats 5 in its head, I can barely stand on its head as luke... plus they were taller than the trees on endor ( most of them anyway) just saying either I have it way wrong or there needs to be some changes. correct me if Im wrong cause otherwise Im going to have to rescale the ATAT and other vehicles if need be
- Eggman
- Master Bounty Hunter

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Re: vehicle size
You're wrong.Battleffront_Conquer wrote:is it just me or does anyone else think the vehciles in SWBF2 and 1 were a bit too small for the environments around them? I mean in the movies and stuff ATAT's were over 9000ft tall... luke looked way small in comparison, I mean the thing seats 5 in its head, I can barely stand on its head as luke... plus they were taller than the trees on endor ( most of them anyway) just saying either I have it way wrong or there needs to be some changes. correct me if Im wrong cause otherwise Im going to have to rescale the ATAT and other vehicles if need be
- Battleffront_Conquer
- Master Sergeant

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Re: vehicle size
its a joke haha... as in "ITS OVER 9000!!!" lurk moreEggman wrote:You're wrong.Battleffront_Conquer wrote:is it just me or does anyone else think the vehciles in SWBF2 and 1 were a bit too small for the environments around them? I mean in the movies and stuff ATAT's were over 9000ft tall... luke looked way small in comparison, I mean the thing seats 5 in its head, I can barely stand on its head as luke... plus they were taller than the trees on endor ( most of them anyway) just saying either I have it way wrong or there needs to be some changes. correct me if Im wrong cause otherwise Im going to have to rescale the ATAT and other vehicles if need be
- Maveritchell
- Jedi Admin

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Re: vehicle size
Gameplay > Realism
Every time.
If you want to pick nits, the units run far too fast, the battlefields are all too small, and the weapons are all too weak. All these things had to be tweaked to provide a playable game - if you made vehicles the proper size, you'd have to have proportionally larger maps to handle them, and then you'd be talking about playing on maps where running around capturing CPs would be a chore.
Every time.
If you want to pick nits, the units run far too fast, the battlefields are all too small, and the weapons are all too weak. All these things had to be tweaked to provide a playable game - if you made vehicles the proper size, you'd have to have proportionally larger maps to handle them, and then you'd be talking about playing on maps where running around capturing CPs would be a chore.
- Battleffront_Conquer
- Master Sergeant

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Re: vehicle size
very true and I see what you mean but it just bothered me that some of the vehicles werent the proper size.Maveritchell wrote:Gameplay > Realism
Every time.
If you want to pick nits, the units run far too fast, the battlefields are all too small, and the weapons are all too weak. All these things had to be tweaked to provide a playable game - if you made vehicles the proper size, you'd have to have proportionally larger maps to handle them, and then you'd be talking about playing on maps where running around capturing CPs would be a chore.
I do want to make fun- realistic maps though... and I do believe its possible IE if the ATAs were the correct size they would have drasically increased armor... there would be a limit to the number ,no respawning available, and their would be a limit to the number of speeders to balance out the possiblity of one person being able to take out each ATAT in only a few minutes... although it might be nice be able to thwart the Empires attack
but like I said it just bothered me and wasnt sure if I was correct in my assumption
