SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Master_Ben
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Re: SWBF Series Model Showcase Thread v3.0

Post by Master_Ben »

:shock:
That looks awesome!
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fai222
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Thanks!

I agree with Delta-1035, the helmet looks a bit strange.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

fai222 wrote:Here is my SVT-40. Please comment. :D
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Awesome model, Fai! Looks very realistic.
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elfie
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Re: SWBF Series Model Showcase Thread v3.0

Post by elfie »

Pelt wrote:The LCVP looks too out of proportion and the artillery piece looks a bit under-detailed for something of that size (or it might just be the low resolution textures)...
LCVPs were really big, believe me they could hold 30-40 troops. And with the artillery it's BF2, everything is under-detailed. If I made it anymore high-poly then there would be a lot of lag.

Also, that helmet reminded me that I forgot to post the helmet I made here. Also note the uniform and gun he's holding, those are custom made by me also :D .
Thanks to Meshtool 4 for the envmap!
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

Wait a second, is that soldier supposed to be German or American?

Oh and the weapon texture looks a bit off to the side to me, other than that it looks pretty good.
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Re: SWBF Series Model Showcase Thread v3.0

Post by elfie »

bobfinkl wrote:Wait a second, is that soldier supposed to be German or American?

Oh and the weapon texture looks a bit off to the side to me, other than that it looks pretty good.
The soldier is German; he is carrying an MP-40 and his helmet has this eagle on it:
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I hate having to post that here, but I just want you to understand what I am talking about. Btw, great SVT-40 Model! :yes:
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

Oh sorry, it's the helmet that threw me off, it's not really German.

Real German helmets looked like this (and were without the eagle):
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As you can see it had a VERY distinctive shape to it, a shape that your version is lacking.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Wonderboy »

Ah a Schutzstaffel helmet, yeah those helmets didnt look much like the Nazis, didnt the pilot class from SWBF1 have a helmet very similar to theres? Thats what i always thought when I play with them?
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Re: SWBF Series Model Showcase Thread v3.0

Post by StarkillerMarek »

Actually, that is Waffen SS hat which was a branch of the Schutzstaffel.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Pelt »

I just felt that the LCVP looked too "tall", as opposed to what is depicted in this diagram: http://upload.wikimedia.org/wikipedia/c ... P-plan.gif

Lots of nice models here nonetheless. :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by VF501 »

Please, don't env map the helmets, makes them look lousy and completely unrealistic. Just bake a Ambient Occlusion map using the render properties in XSI, then put it on top of your texture as a new layer in GIMP/Photoshop and set it to multiply and do one blur pass on it. Then make a bump map for the helmet, that consists primary of small dots and pit marks to add sub-surface detail.

If you do env/gloss/specular the helmet dont make it so strong, and it would primarily apply to freshly produced helmets, not ones that have seen action.

4 Variations of WW2 German Infantry helmets. Notice in the pics how the specularity/shiny-ness is confined to only where he light hits the fresh paint on it? The 4th pic is one that has seen some use.
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Re: SWBF Series Model Showcase Thread v3.0

Post by MandeRek »

I'm starting to become a real SW-TCW addict, since I also took reference for a lot of heroes from it.. I thought this one couldn't stay behind! Small edit, just like Yoda, still it's something different :)

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Ingame pic:

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Not my best or most complicated model, but it adds nice to the Republic side on Ryloth!
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Re: SWBF Series Model Showcase Thread v3.0

Post by Smug »

fai222 wrote:Here is my SVT-40. Please comment. :D
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That looks very realistic.


EDIT: There sure is a lot of WW2 weapons going around... have some of us been playing COD5?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Commander_Fett »

World War 2 project is in production, most of these models are for it.
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

Haven't posted here for awhile...

Anyway, I present the W40K Space Marine(minus shoulder pads and shin guards)

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Wireframe:

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What it should look like:
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Enveloping its bones is a pain though. For those intersted, refer to my post here(bottom of page):
http://www.gametoast.com/forums/viewtop ... &start=660

Or you can just PM me.

Comments?
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

Very nice! :D only criticism would be that his chest and abdomen don't have enough distinction between each other. WOuld love to see him textured/ingame!
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

and the calfarmor looks pretty different but overal a very nice unit :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

DarthD.U.C.K. wrote:and the calfarmor looks pretty different
CodaRez wrote:(minus shoulder pads and shin guards)
:|
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

uh, well yeah :oops:

EDIT: a quick model: a couchdesignstudy/model
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

I hope that thing floats, because there's no back leg to keep it upright.

*sits down*
unng!
*falls backwards*

other than that, its a very nice model, looks pretty pro.
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