Wallker

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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da_great_ghost
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Wallker

Post by da_great_ghost »

I just started modeling and i was wondering how you would make a horse model become a walker(how to add where to sit and how to add the bones)

Thanks in advance!!!!!!
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Teancum
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Re: Wallker

Post by Teancum »

Nobody other than psych0fred has successfully created a walker, but he's long since retired from the community.
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da_great_ghost
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Re: Wallker

Post by da_great_ghost »

Then i will experiment!!!!!!
but how do you add bones?
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DarthD.U.C.K.
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Re: Wallker

Post by DarthD.U.C.K. »

hadnt minologuy done an atpt??
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Re: Wallker

Post by EGG_GUTS »

ya but, minilogoguy has disappeared too.
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Re: Wallker

Post by Commander_Cody771 »

Why? I forget.
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DarthD.U.C.K.
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Re: Wallker

Post by DarthD.U.C.K. »

Commander_Cody771 wrote:Why? I forget.
lol!
that was age(s) ago!
you havent been on gametoast that time

i think setting up the statetables is difficult/impossible
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DarthD.U.C.K.
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Re: Wallker

Post by DarthD.U.C.K. »

ok
it just sounded funny
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Re: Wallker

Post by wazmol »

But theres new possibilities now as the Unwrap3D program can import bones...
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Re: Wallker

Post by MandeRek »

Agree.. You can use Frag's way.. Just import the ATAT model, envelope your mesh to it and export! Then, you might scale the anims, but it will definately work.. I'm also creating a walker this way! :)
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