AceMastermind wrote:There are some invisible objects already in the modtools that you can place in your map, you can enable or disable the different collision types in the odf.
Example
SoldierCollision = "none" or "CLEAR"
means soldiers will not collide with this object and can go through it, you can do the same with vehicle and ordnance collision also.
BF2_ModTools\data_ABC\Common\odfs
com_inv_col_8.odf
com_inv_col_16.odf
com_inv_col_32.odf
com_inv_col_64.odf
Offtopic: Ace, is it possable to do OrdnaceCollision = "CLEAR", and it allow shooting through and object's collision, on a already exported model.
I have a model with a extra tall collision, so people can't go over it, but you can't shoot through it. (I made it before I knew how to use: "collision_-svb-collision")