Here's what I did.Made a object in 3dsmax, saved it as wood_house.wrl,
put it into the MSH converter, saved it newly as wood_house.msh.
Then went into Paint.net made a texture 512x512, saved it wood_house.tga.
Put wood_house.msh , and wood_house.tga into my MSH folder in the location stated above. Went into my ODF folder made a new text document(then saved as a .ODF.) and it looked like this
[objectClass]
classlabel = "prop"
GeometryName = "wood_house.msh"
[Properties]
GeometryName = "wood_house"
then after all that I save it as a .odf file, then go into the editor, open up my, map put my object in, (still a grey house), then save, munge (no errors), run my map, and finnally still a grey house.
does anyone know what Im doing wrong here?, cause I would really like to make objects with texutres, instead of just grey objects
thanks
And yay, I finally found out that I needed a different email to regester on here




