Matrix Error [Solved]

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Noobasaurus
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Matrix Error [Solved]

Post by Noobasaurus »

Whenever I land a jump or zoom in on my map I get this error:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedRenderer.cpp(2195)
Out of space in matrix pool!
How do I solve it?

EDIT: I crash when I get too close to the "wave."
Last edited by Noobasaurus on Mon Aug 15, 2011 1:01 pm, edited 1 time in total.
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DarthD.U.C.K.
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Re: Matrix Error

Post by DarthD.U.C.K. »

most "red" and "render" errors cant be "solved" they happen when something is too much for battlefront and it cant be displayed7computed anymore. im not sure what exactly the matrix pool does though.

whats the "wave"?
Noobasaurus
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Re: Matrix Error

Post by Noobasaurus »

DarthD.U.C.K. wrote:whats the "wave"?
The "wave" is a pack of 340 gamorreans trying to kill you.
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DarthD.U.C.K.
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Re: Matrix Error

Post by DarthD.U.C.K. »

yeah, that might be a bit too much for battlefront, dont you think?
Noobasaurus
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Re: Matrix Error

Post by Noobasaurus »

I was actually planning 500...
THEWULFMAN
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Re: Matrix Error

Post by THEWULFMAN »

Noobasaurus wrote:I was actually planning 500...


I crashed at 250 Jawas in one of my projects(and 1 clone). I don't think 500 Gamorreans would be a good idea.
Noobasaurus
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Re: Matrix Error

Post by Noobasaurus »

Here's a little video of the "situation." It worked before but now that they are all in a big clump it crashes. How would I "spread" them out?
Hidden/Spoiler:
Right when the video ended it crashed.
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Re: Matrix Error

Post by THEWULFMAN »

Noobasaurus wrote:Here's a little video of the "situation." It worked before but now that they are all in a big clump it crashes. How would I "spread" them out?
Hidden/Spoiler:
Right when the video ended it crashed.


I don't think you're getting it.

Solution: Reduce their numbers.
Noobasaurus
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Re: Matrix Error

Post by Noobasaurus »

THEWULFMAN wrote:I don't think you're getting it.

Solution: Reduce their numbers.
It worked before when they were spread out...

But I shall lower their numbers a bit.

EDIT: It seems that lowering their count by 70 makes it not crash. Thanks! :D
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