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Can someone walk me through how to do Fragme's post?
This part in particular:
Is there a way to rotate the bones symmetrically to fit the new msh? I need to know how to do this so i can rotate each arm and leg symetrically.Fragme wrote:Set Keyframes 0 and 1 for the bones you rotate
EDIT: lol somehow this happened when I opened up the saved scene.
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