SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Firefang »

The NERF maverick right? Whatever it is, it looks good :D
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Snork »

Yep haha I'm gonna make a nerf map with a bunch of guns and such

edit: Right now my games uninstalled so I'm just modelling/texturing and such but when summer comes round I'm gonna reinstall the game and get some stuff done
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Penguin »

Snork wrote:Image

I'm trying to model a head. This is my second try, significantly better than the 1st, haha. Criticize it please, I need some serious help. Specifically, the front. The side looks pretty good to me.
For the shape, its good, although the sides are flat. For the modeling, please learn some face topology. Edge loops always radiate out from the mouth and eyes, occasionally from the nose too.

You also have n-gons (A face with more than 4 edges) everywhere, never ever have n-gons! Its bad for deformation and shading, and most game engines won't support them either.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by AceMastermind »

Edge loops in the face are typically arranged in the same direction as muscles for the purpose of better deformation when the goal is facial animation. If you don't intend to animate the face then it doesn't really matter, just get the shape right and you're good to go.
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Penguin »

AceMastermind wrote:Edge loops in the face are typically arranged in the same direction as muscles for the purpose of better deformation when the goal is facial animation. If you don't intend to animate the face then it doesn't really matter, just get the shape right and you're good to go.
Also because its far easier to create the shape of the head when using correct topology. Especially the eye sockets. You'll use far more polys if you attempted to model an eye socket with 1:1 quads than if you did with radiating edge loops.

Unless the models for LOD, or for an extremely low poly game (Such as a mobile game, or PS1), you should almost always use topology, in the games industry, your lead would most certainly kill you if you didn't.

It absolutely can be argued that you wouldn't use correct topology for something low poly or for something that wouldn't be animated. But then you get into the realm of poly efficiency debating; Do you use topology or not to create the form with as little polys possible? etc.
Lephenix

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Totally off topic , but welcome back Penguin :thumbs: .
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: SWBF Series Model Showcase Thread 5th Edition

Post by [Padawan]Helkaan »

Lephenix wrote:Totally off topic , but welcome back Penguin :thumbs: .
I second that, even though Penguin was still around the forum :P

BTW Nice head model Snork.
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Snork »

Image

Texture problems... I pressed freeze in the texture window and yet it still does this, any idea what is wrong?
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: SWBF Series Model Showcase Thread 5th Edition

Post by commandoCC-9811 »

Snork wrote:
Hidden/Spoiler:
Image

;)

texture is obviously a wip, forgot to add the trigger, whatevs
great, someone took my idea...

Well, its alot better than what I can do, so great job Snork!
(the yellow is overly bright, but since it's still WIP, it doesn't matter for now)
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Nice model Snork! :thumbs:
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: SWBF Series Model Showcase Thread 5th Edition

Post by commander501stappo »

Yeah, I like your model. :)
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Snork »

Yeah, but it looks sucky cause of the texturing problem. Does anyone have any clue how I can fix it?
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

You knopw I nearly posted this on the Mod/Map Ideas forum. yet youve done it! :D
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: SWBF Series Model Showcase Thread 5th Edition

Post by agentsmith38 »

Nice model there Snork. I may be able to help you with your texture problem too. Add me through Xfire and we'll sort it out
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by naru1305 »

agentsmith38 wrote:Nice model there Snork.
i agree :thumbs:

so here are some jedi boots i made today
Hidden/Spoiler:
Image
you can guess for which jedi i made them, good luck
Last edited by naru1305 on Sun May 15, 2011 2:11 pm, edited 1 time in total.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Qui-Gon Jinn!
Lephenix

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

That's sweet ! Texture from you ? And the jedi is Qui Gon Jiin :P , right ?

EDIT : You beat me !
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Fiodis »

Qui-Gon Jinn wore heels?

EDIT - Shoot, you're right.
Hidden/Spoiler:
Image
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Fiodis wrote:Qui-Gon Jinn wore heels?

EDIT - Shoot, you're right.
Hidden/Spoiler:
Image


All jedi have heels :wink:
Hidden/Spoiler:
Image
Edit, you edited before I could post :P
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

Did some painting on the Otana cockpit. Think it turn out okay considering I am not much of an artist, and since it won't be seen much it at least has some color :D

Image

Close up
Hidden/Spoiler:
Image
Post Reply