Jet trooper with wings

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Labj
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Jet trooper with wings

Post by Labj »

Its possible to make a jet pack with wings that open/close when flying ??
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Frisbeetarian
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Re: Jet trooper with wings

Post by Frisbeetarian »

Your best bet would be to create a jet effect that has the mesh you want incorporated in it. Unless you know how create effects, I'd ask in the request thread.
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Re: Jet trooper with wings

Post by Labj »

Ok, thanks, thats it, its possible so, i think that in my team there are people that knows about that, and some modelers too, thanks for reply...
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Re: Jet trooper with wings

Post by AceMastermind »

Have a look at the geonosians, they would be a really good example of this.
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Re: Jet trooper with wings

Post by Labj »

I hope that if i could make that should look like this:
Hidden/Spoiler:
Image
Or:
Hidden/Spoiler:
Image
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Re: Jet trooper with wings

Post by vegati »

Labj wrote:I hope that if i could make that should look like this:
Hidden/Spoiler:
Image
Or:
Hidden/Spoiler:
Image
You would probably need for someone to model those for you.
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Re: Jet trooper with wings

Post by Labj »

Well, Infinite Mods team has some modelers, and since i am the leader i could ask them if they could do it...
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Re: Jet trooper with wings

Post by CodaRez »

Labj wrote:I hope that if i could make that should look like this:
Hidden/Spoiler:
Image
Or:
Hidden/Spoiler:
Image
Honestly I don't think those wings "flap".

they must be there for aerodynamics
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Re: Jet trooper with wings

Post by Labj »

I mean that if there is an angle of 25º while walking, then when fliying they change to 75º.
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Re: Jet trooper with wings

Post by Par3210 »

you could slow down the flapping i suppose.. :roll:
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Re: Jet trooper with wings

Post by Labj »

Uh? didnt get it...
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Re: Jet trooper with wings

Post by Par3210 »

reskin the geonosian, somewhere in the odf of the wings or the geonosian might be something to do with the flapping of the geonosian's wings. You could slow this down - maybe.
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Re: Jet trooper with wings

Post by Labj »

Do you mean that it may move very slow while flying ??
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Re: Jet trooper with wings

Post by Par3210 »

yes, like proper wings. I'll check the odf now and report back. :clone:
EDIT2: Yep! You can change it!
Hidden/Spoiler:
ParticleEmitter("wings")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0250,0.0250);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.0000, 1.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.0250);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.0000)
Scale(1.0000);
}
Color(0)
{
LifeTime(1.0000)
}
}
Geometry()
{
BlendMode("NORMAL");
Type("GEOMETRY");
Model("geonosianwings_fly1");
}
ParticleEmitter("wings")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0500,0.0500);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.0000, 1.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.0250);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.0000)
Scale(1.0000);
}
Color(0)
{
LifeTime(1.0000)
}
}
Geometry()
{
BlendMode("NORMAL");
Type("GEOMETRY");
Model("geonosianwings_fly2");
}
ParticleEmitter("wings")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0750,0.0750);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.0000, 1.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.0250);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.0000)
Scale(1.0000);
}
Color(0)
{
LifeTime(1.0000)
}
}
Geometry()
{
BlendMode("NORMAL");
Type("GEOMETRY");
Model("geonosianwings_fly3");
}
ParticleEmitter("wings")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.1000,0.1000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.0000, 1.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.0250);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(1.0000)
Scale(1.0000);
}
Color(0)
{
LifeTime(1.0000)
}
}
Geometry()
{
BlendMode("NORMAL");
Type("GEOMETRY");
Model("geonosianwings_fly4");
}
}
}
}
}
I guess you change the BurstCount to something way lower. I don't know though so don't try it yet until I get some confirmation from a more advanced modder.
Last edited by Par3210 on Sun Aug 02, 2009 2:35 pm, edited 1 time in total.
Labj
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Re: Jet trooper with wings

Post by Labj »

Actually i was thinking about some jump animation, the wings should "raise" while jumping.

And i dont know about ODFs so probably i woulld as one of our team that knows doing that
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Re: Jet trooper with wings

Post by Darth_Spiderpig »

I don't know if this is possible, but a good idea.

I think it would also look good with stiff wings :D


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Re: Jet trooper with wings

Post by myers73 »

if you want the "wings to flow up when you jump and hang when landed, have someone model it for you, but set it up like a cape, but try to make it stay stiff, so have like a cloth hinge then the wings.
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Re: Jet trooper with wings

Post by Labj »

myers73 wrote:if you want the "wings to flow up when you jump and hang when landed, have someone model it for you, but set it up like a cape, but try to make it stay stiff, so have like a cloth hinge then the wings.

Good advice, we will try and if it dont works i wil post.
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Re: Jet trooper with wings

Post by RogueKnight »

Labj wrote:
myers73 wrote:if you want the "wings to flow up when you jump and hang when landed, have someone model it for you, but set it up like a cape, but try to make it stay stiff, so have like a cloth hinge then the wings.

Good advice, we will try and if it dont works i wil post.
Since I'm a modeler, I'll model that jetpack for you.
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Re: Jet trooper with wings

Post by Labj »

Thanks for it Drath !!

PMs form now...
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